I have this simple function to set an angle for a vector. It effectively gets the vector's current magnitude (length), calulates the angle and converts the angle from radians to degrees. Then I apply the angle to X and Y, lastly multiplying the vector by it's original magnitude.
this.setAngle = function(degree){
var l = this.length(); //magnitude of vector
var angle = degree*Math.PI/180; //degress converted to radians
this.x=Math.cos(angle);
this.y=Math.sin(angle);
this.multiply(l); //original magnitude
return;
}
However I am unsure how to obtain (get) an angle from a Vector. Below is my attempt:
this.getAngle = function(){
var angle = Math.atan(this.y/this.x); //radians
var degrees = angle/(180*Math.PI); //degrees
return Math.floor(degrees); //round number, avoid decimal fragments
}
This attempt doesn't return any value except 0 or -1.
Any suggestions?
Edit:
Correct method:
this.getAngle = function(){
var angle = Math.atan2(this.y, this.x);
var degrees = 180 * angle / Math.PI;
return (360 + Math.round(degrees)) % 360;
}
Summary: If a vector has direction angles α = π/4 and β = π/3, then the third direction angle γ = π/3.
this.getAngle = function(){
var angle = Math.atan2(this.y, this.x); //radians
// you need to devide by PI, and MULTIPLY by 180:
var degrees = 180*angle/Math.PI; //degrees
return (360+Math.round(degrees))%360; //round number, avoid decimal fragments
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With