How can I get in Mac OS X "global" mouse position - I mean how can I in cocoa/cf/whatever find out cursor position even if it's outside the window, and even if my window is inactive?
I know it's somehow possible (even without admin permissions), because I've seen something like that in Java - but I want to write it in ObjC
Sorry for my English - I hope you'll understand what I mean ;)
Answer: A: It does not use an AppleScript, Shell Script or anything else, but if you are just looking to get the coordinates of the mouse on the screen, +command, shift 4+ will give you the coordinates. Then press escape when you have them.
Once you're in Mouse settings, select Additional mouse options from the links on the right side of the page. In Mouse Properties, on the Pointer Options tab, at the bottom, select Show location of pointer when I press the CTRL key, and then select OK. To see it in action, press CTRL.
NSPoint mouseLoc; mouseLoc = [NSEvent mouseLocation]; //get current mouse position NSLog(@"Mouse location: %f %f", mouseLoc.x, mouseLoc.y);
If you want it to continuously get the coordinates then make sure you have an NSTimer or something similar
Matt S. is correct that if you can use the NSEvent
API to get the mouse location. However, you don't have to poll in order to continuously get coordinates. You can use a CGEventTap
instead:
- (void) startEventTap { //eventTap is an ivar on this class of type CFMachPortRef eventTap = CGEventTapCreate(kCGHIDEventTap, kCGHeadInsertEventTap, kCGEventTapOptionListenOnly, kCGEventMaskForAllEvents, myCGEventCallback, NULL); CGEventTapEnable(eventTap, true); } CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) { if (type == kCGEventMouseMoved) { NSLog(@"%@", NSStringFromPoint([NSEvent mouseLocation])); } return event; }
This way, your function myCGEventCallback
will fire every time the mouse moves (regardless of whether your app is frontmost or not), without you having to poll for the information. Don't forget to CGEventTapEnable(eventTap, false)
and CFRelease(eventTap)
when you're done.
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