I know i can extract a file's icon using
using (System.Drawing.Icon sysicon = System.Drawing.Icon.ExtractAssociatedIcon(filePath)) { icon = System.Windows.Interop.Imaging.CreateBitmapSourceFromHIcon( sysicon.Handle, System.Windows.Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); }
But how can I, with no file, get the icon for a given extension?
Right click extension whose icon you want to change and then select “Edit Selected File Type.” In the “Edit File Type” window, click the “…” button to the right of the Default Icon text field. The “Change Icon” window shows some basic icons, but click the “Browse” button to find your own icon files.
Any file that contains an icon is acceptable, including . ico, .exe, and . dll files.
An ICON file contains image data for a computer icon used to represent files, folders, applications, and so on. ICON files are typically saved as small, square bitmap images, ranging from 16 x 16 to 256 x 256 pixels in size. Most Windows Icon files use the . ICO extension.
Use the GetFileIcon
method from this CodeProject article from Paul Ingles and pass .ext
as the name
parameter.
The GetFileIcon
method is a wrapper around the native SHGetFileInfo
and copied here for illustration:
public static System.Drawing.Icon GetFileIcon(string name, IconSize size, bool linkOverlay) { Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO(); uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES; if (true == linkOverlay) flags += Shell32.SHGFI_LINKOVERLAY; /* Check the size specified for return. */ if (IconSize.Small == size) { flags += Shell32.SHGFI_SMALLICON ; // include the small icon flag } else { flags += Shell32.SHGFI_LARGEICON ; // include the large icon flag } Shell32.SHGetFileInfo( name, Shell32.FILE_ATTRIBUTE_NORMAL, ref shfi, (uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi), flags ); // Copy (clone) the returned icon to a new object, thus allowing us // to call DestroyIcon immediately System.Drawing.Icon icon = (System.Drawing.Icon) System.Drawing.Icon.FromHandle(shfi.hIcon).Clone(); User32.DestroyIcon( shfi.hIcon ); // Cleanup return icon; }
Below code is also based on Paul Ingles solution, but:
ImageSource
instead of Icon
)I've tested it on Windows 7
and Windows XP SP3
, it works as expected with any string as a fileName
.
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Interop; using System.Windows.Media; using System.Windows.Media.Imaging; /// <summary> /// Internals are mostly from here: http://www.codeproject.com/Articles/2532/Obtaining-and-managing-file-and-folder-icons-using /// Caches all results. /// </summary> public static class IconManager { private static readonly Dictionary<string, ImageSource> _smallIconCache = new Dictionary<string, ImageSource>(); private static readonly Dictionary<string, ImageSource> _largeIconCache = new Dictionary<string, ImageSource>(); /// <summary> /// Get an icon for a given filename /// </summary> /// <param name="fileName">any filename</param> /// <param name="large">16x16 or 32x32 icon</param> /// <returns>null if path is null, otherwise - an icon</returns> public static ImageSource FindIconForFilename(string fileName, bool large) { var extension = Path.GetExtension(fileName); if (extension == null) return null; var cache = large ? _largeIconCache : _smallIconCache; ImageSource icon; if (cache.TryGetValue(extension, out icon)) return icon; icon = IconReader.GetFileIcon(fileName, large ? IconReader.IconSize.Large : IconReader.IconSize.Small, false).ToImageSource(); cache.Add(extension, icon); return icon; } /// <summary> /// http://stackoverflow.com/a/6580799/1943849 /// </summary> static ImageSource ToImageSource(this Icon icon) { var imageSource = Imaging.CreateBitmapSourceFromHIcon( icon.Handle, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions()); return imageSource; } /// <summary> /// Provides static methods to read system icons for both folders and files. /// </summary> /// <example> /// <code>IconReader.GetFileIcon("c:\\general.xls");</code> /// </example> static class IconReader { /// <summary> /// Options to specify the size of icons to return. /// </summary> public enum IconSize { /// <summary> /// Specify large icon - 32 pixels by 32 pixels. /// </summary> Large = 0, /// <summary> /// Specify small icon - 16 pixels by 16 pixels. /// </summary> Small = 1 } /// <summary> /// Returns an icon for a given file - indicated by the name parameter. /// </summary> /// <param name="name">Pathname for file.</param> /// <param name="size">Large or small</param> /// <param name="linkOverlay">Whether to include the link icon</param> /// <returns>System.Drawing.Icon</returns> public static Icon GetFileIcon(string name, IconSize size, bool linkOverlay) { var shfi = new Shell32.Shfileinfo(); var flags = Shell32.ShgfiIcon | Shell32.ShgfiUsefileattributes; if (linkOverlay) flags += Shell32.ShgfiLinkoverlay; /* Check the size specified for return. */ if (IconSize.Small == size) flags += Shell32.ShgfiSmallicon; else flags += Shell32.ShgfiLargeicon; Shell32.SHGetFileInfo(name, Shell32.FileAttributeNormal, ref shfi, (uint)Marshal.SizeOf(shfi), flags); // Copy (clone) the returned icon to a new object, thus allowing us to clean-up properly var icon = (Icon)Icon.FromHandle(shfi.hIcon).Clone(); User32.DestroyIcon(shfi.hIcon); // Cleanup return icon; } } /// <summary> /// Wraps necessary Shell32.dll structures and functions required to retrieve Icon Handles using SHGetFileInfo. Code /// courtesy of MSDN Cold Rooster Consulting case study. /// </summary> static class Shell32 { private const int MaxPath = 256; [StructLayout(LayoutKind.Sequential)] public struct Shfileinfo { private const int Namesize = 80; public readonly IntPtr hIcon; private readonly int iIcon; private readonly uint dwAttributes; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = MaxPath)] private readonly string szDisplayName; [MarshalAs(UnmanagedType.ByValTStr, SizeConst = Namesize)] private readonly string szTypeName; }; public const uint ShgfiIcon = 0x000000100; // get icon public const uint ShgfiLinkoverlay = 0x000008000; // put a link overlay on icon public const uint ShgfiLargeicon = 0x000000000; // get large icon public const uint ShgfiSmallicon = 0x000000001; // get small icon public const uint ShgfiUsefileattributes = 0x000000010; // use passed dwFileAttribute public const uint FileAttributeNormal = 0x00000080; [DllImport("Shell32.dll")] public static extern IntPtr SHGetFileInfo( string pszPath, uint dwFileAttributes, ref Shfileinfo psfi, uint cbFileInfo, uint uFlags ); } /// <summary> /// Wraps necessary functions imported from User32.dll. Code courtesy of MSDN Cold Rooster Consulting example. /// </summary> static class User32 { /// <summary> /// Provides access to function required to delete handle. This method is used internally /// and is not required to be called separately. /// </summary> /// <param name="hIcon">Pointer to icon handle.</param> /// <returns>N/A</returns> [DllImport("User32.dll")] public static extern int DestroyIcon(IntPtr hIcon); } }
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