I was surprised not to find an answer to this question, maybe is something very simple I somehow overlook :
How to get the real size of an UIView after I apply a CGAffineTransform to it?
eg.
my UIView has size 300 x 200, I apply a scaling transform let's say factor 2 both horizontal and vertical, so the UIView now takes 600 x 400 on the screen, but it's bounds and it's layer's bounds are still returning a size of 300 x 200 ... where do I find the real size of the UIView ?
ps. forgot to mention I want to also rotate the uiview. If I apply only scaling CGSizeApplyAffineTransform works great, but when there's also rotation, then it does not work properly.
Edit: drawnonward pointed me in the right direction, I just refined a bit the code to compile and here it is :
UIView* view = (your view being transformed);
CGAffineTransform trans = (view.transform or create a new transformation);
CGRect rect = [view bounds];
CGMutablePathRef path = CGPathCreateMutable();
rect.origin = CGPointZero;
CGPathAddRect(path , &trans , rect);
rect = CGPathGetBoundingBox( path );
CGPathRelease( path );
Now rect.size contains the dimensions of the view with the transformation applied Thanks again to drawnonward
I use this in Objective C:
CGRect transformedBounds = CGRectApplyAffineTransform(view.bounds, view.transform);
or in Swift 4:
let transformedBounds = view.bounds.applying(view.transform)
[myView frame]
returns the frame of the view as seen by the parent, for layout and relative sizes. [myView bounds]
returns the bounds of the view as seen by itself, for drawing. If you have transforms applied to multiple views, you can use convertRect:
to or from a view.
Edit:
Maybe something like this.
CGRect rect = [view bounds];
CGPathRef path = CGPathCreateMutable();
rect.origin = CGPointZero;
CGPathAddRect( rect , [view transform] );
rect = CGPathGetBoundingBox( path );
CGPathRelease( path );
The use [view center]
to find the position in the superview.
Old question, but bumped into here, after searching a solution and tons of attempts. It was simple;
view.layer.frame
has all transformations applied and you'll get the size from view.layer.frame.size
easily.
-- below here is not an answer to this question - -
And for my problem, I was trying to calculate new center
value after changing layer.anchorPoint
of my rotated view, so it doesn't move. And finally did it like this;
CGPoint topLeft = [self.superview convertPoint:CGPointMake(0, 0) fromView:self];
self.layer.anchorPoint = CGPointMake(0, 0);
self.center = topLeft;
for reverse
CGPoint center = [self.superview convertPoint:CGPointMake(self.bounds.size.width / 2, self.bounds.size.height / 2) fromView:self];
self.layer.anchorPoint = CGPointMake(.5, .5);
self.center = center;
finally.
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