So i have here Quiz App and have timer. So what i want to happen for example i have set the timer for 15 seconds and if the user answer the question in 5 seconds i want the 10 seconds ramaining become 10 points and it will add to previous score plus the score of you will get upon answering the questions. so for now i have this ...
if(savedInstanceState!=null){
//saved instance state data
int exScore = savedInstanceState.getInt("score");
scoreText.setText("Score: "+exScore);
}
Timer = new CountDownTimer(15000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
tv_time.setText("" + millisUntilFinished / 1000);
int progress = (int) (millisUntilFinished / 150);
progressBar.setProgress(progress);
}
@Override
public void onFinish() {
progressBar.setProgress(0);
timeUp(context);
}
}.start();
and here is the one for onclick. if the user answer correctly it will add 10points automatically
public void onClick(View view) {
Button clicked = (Button) view;
int exScore = getScore();
if (clicked.getText().toString().equals(this.active_question.getAnswer()) ) {
if (this.questions.size() > 0) {
setQuestion(questions.poll());
scoreText.setText("Score: " + (exScore + 10))
} else {
CustomGameOver cdd = new CustomGameOver(PlayQuizActivity.this);
cdd.getWindow().setBackgroundDrawable(new ColorDrawable(Color.TRANSPARENT));
cdd.show();
setHighScore();
Timer.cancel();
}
}
I dont have any idea on how to get the remaianing time on CountdownTimer and add it as a score when the answer is correct. could anyone please help me please.
To keep the timer running while the app is closed, you need to use a service. Listen to the broadcast of the service in the activity. See this SO answer to learn whether registering the receiver in onCreate, onStart, or onResume is right for you.
A facility for threads to schedule tasks for future execution in a background thread. Tasks may be scheduled for one-time execution, or for repeated execution at regular intervals. Corresponding to each Timer object is a single background thread that is used to execute all of the timer's tasks, sequentially.
Just use millisUntilFinished from onTick of the CountDownTimer
And the bonus will be millisUntilFinished/1000
P.S I think you better use a lower interval than 1000, so the ProgressBar will seem smoother.
All you need to do is declare a long variable timeleft
in your MainActivity.
long timeleft;
Then, when you create a new Timer, set the "onTick" override to update the timeleft variable each "onTick" (which in the following example is 1000 milliseconds )
timer = new CountDownTimer(time, 1000) {
@Override
public void onTick(long millisecondsUntilFinished) {
timeleft = millisecondsUntilFinished;
}
}
Your app can access then the variable timeleft
every time you need to check how much time is left.
score = score + timeleft / 1000; // divide by 1000 to get seconds
Have in mind that if you need to update the timer, you have to cancel it and create a new timer with the updated time left (and the same override);
timeleft = timeleft + bonustime; // (if you want to add bonus time, remember has to be in milliseconds)
if( timer != null){ timer.cancel();} // better check first if the timer exists
timer = new CountDownTimer(timeleft, 1000) {
@Override
public void onTick(long millisecondsUntilFinished) {
timeleft = millisecondsUntilFinished;
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With