When creating a List
view onAppear
triggers for elements in that list the way you would expect: As soon as you scroll to that element the onAppear
triggers. However, I'm trying to implement a horizontal list like this
ScrollView(.horizontal) {
HStack(spacing: mySpacing) {
ForEach(items) { item in
MyView(item: item)
.onAppear { \\do something }
}
}
}
Using this method the onAppear
triggers for all items at once, that is to say: immediately, but I want the same behavior as for a List
view. How would I go about doing this? Is there a manual way to trigger onAppear, or control when views load?
Why I want to achieve this: I have made a custom Image
view that loads an image from an URL only when it appears (and substitutes a placeholder in the mean time), this works fine for a List
view, but I'd like it to also work for my horizontal 'list'.
As per SwiftUI 2.0 (XCode 12 beta 1) this is finally natively solved:
In a LazyHStack
(or any other grid or stack with the Lazy prefix) elements will only initialise (and therefore trigger onAppear
) when they appear on screen.
Here is possible approach how to do this (tested/worked with Xcode 11.2 / iOS 13.2)
Demo: (just show dynamically first & last visible cell in scrollview)
A couple of important View
extensions
extension View {
func rectReader(_ binding: Binding<CGRect>, in space: CoordinateSpace) -> some View {
self.background(GeometryReader { (geometry) -> AnyView in
let rect = geometry.frame(in: space)
DispatchQueue.main.async {
binding.wrappedValue = rect
}
return AnyView(Rectangle().fill(Color.clear))
})
}
}
extension View {
func ifVisible(in rect: CGRect, in space: CoordinateSpace, execute: @escaping (CGRect) -> Void) -> some View {
self.background(GeometryReader { (geometry) -> AnyView in
let frame = geometry.frame(in: space)
if frame.intersects(rect) {
execute(frame)
}
return AnyView(Rectangle().fill(Color.clear))
})
}
}
And a demo view of how to use them with cell views being in scroll view
struct TestScrollViewOnVisible: View {
@State private var firstVisible: Int = 0
@State private var lastVisible: Int = 0
@State private var visibleRect: CGRect = .zero
var body: some View {
VStack {
HStack {
Text("<< \(firstVisible)")
Spacer()
Text("\(lastVisible) >> ")
}
Divider()
band()
}
}
func band() -> some View {
ScrollView(.horizontal) {
HStack(spacing: 10) {
ForEach(0..<50) { i in
self.cell(for: i)
.ifVisible(in: self.visibleRect, in: .named("my")) { rect in
print(">> become visible [\(i)]")
// do anything needed with visible rects, below is simple example
// (w/o taking into account spacing)
if rect.minX <= self.visibleRect.minX && self.firstVisible != i {
DispatchQueue.main.async {
self.firstVisible = i
}
} else
if rect.maxX >= self.visibleRect.maxX && self.lastVisible != i {
DispatchQueue.main.async {
self.lastVisible = i
}
}
}
}
}
}
.coordinateSpace(name: "my")
.rectReader(self.$visibleRect, in: .named("my"))
}
func cell(for idx: Int) -> some View {
RoundedRectangle(cornerRadius: 10)
.fill(Color.yellow)
.frame(width: 80, height: 60)
.overlay(Text("\(idx)"))
}
}
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