I used to store the resources in the actual project, but I've switched to using a resource file instead. Originally I could ready the bytes for a file, but I'm finding it difficult doing this with a resource file. Any suggestions would be greatly appreciated.
public static byte[] ReadResource(string resourceName)
{
using (Stream s = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
byte[] buffer = new byte[1024];
using (MemoryStream ms = new MemoryStream())
{
while (true)
{
int read = s.Read(buffer, 0, buffer.Length);
if (read <= 0)
return ms.ToArray();
ms.Write(buffer, 0, read);
}
}
}
}
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