I create a scene Case.sks (using Level Editor), inside one SKSpriteNode (name : square), and one SKLabel (name : label). In my main scene, GameScene.sks, I use a SKReferenceNode with "Case" for reference.
I need to access to the "square" sprite from my main scene.
My first idea was to call directly the child node:
let firstSquare = childNode(withName: "square") as! SKSpriteNode
But I got :
Fatal error: unexpectedly found nil while unwrapping an Optional value
So I tried :
let caseRef = childNode(withName: "Case") as! SKReferenceNode
let firstSquare = caseRef.childNode(withName: "square") as! SKSpriteNode
But I got on the firstSquare line :
Fatal error: unexpectedly found nil while unwrapping an Optional value
How can get a child node of a reference scene ?
Try to call it with this code:
override func sceneDidLoad() {
if let sprite = self.childNode(withName: "//square") as? SKSpriteNode {
// do whatever you want with the sprite
}
...
}
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