I know I can get the screenshot of the entire screen using Graphics.CopyFromScreen(). However, what if I just want the screenshot of a specific application?
Press Ctrl + PrtScn keys. The entire screen changes to gray including the open menu. Select Mode, or in earlier versions of Windows, select the arrow next to the New button. Select the kind of snip you want, and then select the area of the screen capture that you want to capture.
Enable Screenshots on DeviceGo to Settings > Additional Settings > Buttons Shortcut. Now, tap on Take a screenshot. Here, you will see a list of actions that you can perform to take a screenshot. Choose any option except None.
PrintScreen is a button on your keyboard, likely labeled in one of these ways: "PrtSc," "PrtScn," or "PrntScrn." 2. To just copy the current active window, hit Alt+PrintScreen. 3.
The PrintWindow win32 api will capture a window bitmap even if the window is covered by other windows or if it is off screen:
[DllImport("user32.dll")] public static extern bool GetWindowRect(IntPtr hWnd, out RECT lpRect); [DllImport("user32.dll")] public static extern bool PrintWindow(IntPtr hWnd, IntPtr hdcBlt, int nFlags); public static Bitmap PrintWindow(IntPtr hwnd) { RECT rc; GetWindowRect(hwnd, out rc); Bitmap bmp = new Bitmap(rc.Width, rc.Height, PixelFormat.Format32bppArgb); Graphics gfxBmp = Graphics.FromImage(bmp); IntPtr hdcBitmap = gfxBmp.GetHdc(); PrintWindow(hwnd, hdcBitmap, 0); gfxBmp.ReleaseHdc(hdcBitmap); gfxBmp.Dispose(); return bmp; }
The reference to RECT above can be resolved with the following class:
[StructLayout(LayoutKind.Sequential)] public struct RECT { private int _Left; private int _Top; private int _Right; private int _Bottom; public RECT(RECT Rectangle) : this(Rectangle.Left, Rectangle.Top, Rectangle.Right, Rectangle.Bottom) { } public RECT(int Left, int Top, int Right, int Bottom) { _Left = Left; _Top = Top; _Right = Right; _Bottom = Bottom; } public int X { get { return _Left; } set { _Left = value; } } public int Y { get { return _Top; } set { _Top = value; } } public int Left { get { return _Left; } set { _Left = value; } } public int Top { get { return _Top; } set { _Top = value; } } public int Right { get { return _Right; } set { _Right = value; } } public int Bottom { get { return _Bottom; } set { _Bottom = value; } } public int Height { get { return _Bottom - _Top; } set { _Bottom = value + _Top; } } public int Width { get { return _Right - _Left; } set { _Right = value + _Left; } } public Point Location { get { return new Point(Left, Top); } set { _Left = value.X; _Top = value.Y; } } public Size Size { get { return new Size(Width, Height); } set { _Right = value.Width + _Left; _Bottom = value.Height + _Top; } } public static implicit operator Rectangle(RECT Rectangle) { return new Rectangle(Rectangle.Left, Rectangle.Top, Rectangle.Width, Rectangle.Height); } public static implicit operator RECT(Rectangle Rectangle) { return new RECT(Rectangle.Left, Rectangle.Top, Rectangle.Right, Rectangle.Bottom); } public static bool operator ==(RECT Rectangle1, RECT Rectangle2) { return Rectangle1.Equals(Rectangle2); } public static bool operator !=(RECT Rectangle1, RECT Rectangle2) { return !Rectangle1.Equals(Rectangle2); } public override string ToString() { return "{Left: " + _Left + "; " + "Top: " + _Top + "; Right: " + _Right + "; Bottom: " + _Bottom + "}"; } public override int GetHashCode() { return ToString().GetHashCode(); } public bool Equals(RECT Rectangle) { return Rectangle.Left == _Left && Rectangle.Top == _Top && Rectangle.Right == _Right && Rectangle.Bottom == _Bottom; } public override bool Equals(object Object) { if (Object is RECT) { return Equals((RECT)Object); } else if (Object is Rectangle) { return Equals(new RECT((Rectangle)Object)); } return false; } }
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