I have created this "threadsafe" generic property, that i can use between the main thread and a background Thread. I made it because i was tired of creating Lock-Objects for all my properties and variables.
TLockedProp<MyType> = class
private
FMyProp:MyType;
PropLock:TObject;
procedure SetMyProp(const Value: MyType);
function GetMyProp: MyType;
published
property Value:MyType read GetMyProp write SetMyProp;
public
Constructor Create;
Destructor Destroy;override;
end;
{ TLockedProp<MyType> }
constructor TLockedProp<MyType>.Create;
begin
inherited;
PropLock:=TObject.create
end;
destructor TLockedProp<MyType>.Destroy;
begin
PropLock.Free;
inherited;
end;
function TLockedProp<MyType>.GetMyProp: MyType;
begin
TMonitor.Enter(PropLock);
result := FMyProp;
TMonitor.Exit(PropLock);
end;
procedure TLockedProp<MyType>.SetMyProp(const Value: MyType);
begin
TMonitor.Enter(PropLock);
FMyProp := Value;
TMonitor.Exit(PropLock);
end;
Are there any problems i am overlooking? This is some code using this property class. Tell me what you think.
TBgThread=class(TThread)
private
FPaused: TLockedProp<boolean>;
FCount:TLockedProp<integer>;
procedure ChangeCount(pPlusMin:integer);
function GetPaused:boolean;
function GetCount:integer;
public
constructor Create;
destructor Destroy;override;
{Toggle Pause}
procedure PausePlay;
protected
procedure Execute;override;
published
Property Paused:boolean read GetPaused;
Property Count:integer read GetCount;
end;
constructor TBgThread.Create();
begin
inherited Create(true);;
FPaused:=TLockedProp<boolean>.create;
FPaused.Value:=false;
FCount:=TLockedProp<integer>.create;
FCount.Value:=0;
end;
destructor TBgThread.Destroy;
begin
FPaused.Free;
FCount.free;
inherited;
end;
procedure TBgThread.Execute;
begin
inherited;
Repeat
if not Paused then begin
Try
//do something
finally
ChangeCount(+1);
end;
end else
Sleep(90);
Until Terminated;
end;
function TBgThread.GetCount: integer;
begin
Result:=FCount.Value;
end;
procedure TBgThread.ChangeCount(pPlusMin: integer);
begin
FCount.Value:=FCount.Value+pPlusMin;
end;
function TBgThread.GetPaused: boolean;
begin
result := FPaused.Value;
end;
procedure TBgThread.PausePlay;
begin
FPaused.Value:=not FPaused.Value;
end;
6) Atomic operations in Java are thread-safe like reading a 32-bit int from memory because it's an atomic operation it can't interleave with other threads.
In order to make a thread as thread safe there are some thread synchronization techniques like Monitor/Lock, Mutex, Semaphore and SemaphoreSlim using these techniques we can achieve Thread Safety.
In computer programming, thread-safe describes a program portion or routine that can be called from multiple programming threads without unwanted interaction between the threads. (A thread is an instance of the program running on behalf of some user or process.)
Your code is fine and will serialize read/write access to the property. The only comment that I would make is that you do not need to create a separate lock object. You can remove PropLock
and lock on Self
instead.
I have an almost identical class in my code base. The only differences are:
TMonitor
because I still don't trust TMonitor
. The early versions had a number of bugs and that dented my confidence. However, I suspect that the TMonitor
code is most likely correct by now. So I see no reason for you to change.FWIW, my version of your class looks like this:
type
TThreadsafe<T> = class
private
FLock: TCriticalSection;
FValue: T;
function GetValue: T;
procedure SetValue(const NewValue: T);
public
constructor Create;
destructor Destroy; override;
property Value: T read GetValue write SetValue;
end;
{ TThreadsafe<T> }
constructor TThreadsafe<T>.Create;
begin
inherited;
FLock := TCriticalSection.Create;
end;
destructor TThreadsafe<T>.Destroy;
begin
FLock.Free;
inherited;
end;
function TThreadsafe<T>.GetValue: T;
begin
FLock.Acquire;
Try
Result := FValue;
Finally
FLock.Release;
End;
end;
procedure TThreadsafe<T>.SetValue(const NewValue: T);
begin
FLock.Acquire;
Try
FValue := NewValue;
Finally
FLock.Release;
End;
end;
I guess there's really just one way to write this class!
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