Here's a relatively common task for me, and, I think, for many a .NET programmer:
I want to use the .NET ThreadPool for scheduling worker threads that need to process a given type of tasks.
As a refresher, the signatures for the queueing method of the ThreadPool and its associated delegate are:
public static bool QueueUserWorkItem (
WaitCallback callBack,
Object state
)
public delegate void WaitCallback (Object state)
Therefore, a typical generic worker thread class would look something like:
public class Worker<T> {
public void schedule(T i_task) {
ThreadPool.QueueUserWorkItem(execute, i_task)
}
private void execute(Object o){
T task = (T)o; //What happened to the type safety?
executeTask(task);
}
private void executeTask(T i_task){
//process i_task
}
}
Notice the type of the state
parameter? It's Object
!
What's the compelling reason why the .NET team chose not to make the QueueUserWorkItem
method (or the whole ThreadPool
class) generic? I can't believe they just overlooked it.
Here's how I'd like to see it:
//in the ThreadPool class:
public static bool QueueUserWorkItem<T> (
WaitCallback<T> callBack,
T state
)
public delegate void WaitCallback<T> (T state)
This would make the worker class type-safe (and a lot clearer, IMHO):
public class Worker<T> {
public void schedule(T i_task) {
ThreadPool.QueueUserWorkItem<T>(execute, i_task)
}
private void execute(T i_task){
//process i_task
}
}
I must be missing something.
Generic is a class which allows the user to define classes and methods with the placeholder. Generics were added to version 2.0 of the C# language. The basic idea behind using Generic is to allow type (Integer, String, … etc and user-defined types) to be a parameter to methods, classes, and interfaces.
D. Thread pools contain generic threads.
Thread Pool in C#: The Thread pool in C# is nothing but a collection of threads that can be reused to perform no of tasks in the background.
A thread pool is a pool of worker threads that have already been created and are available for apps to use them as needed. Once thread pool threads finish executing their tasks, they go back to the pool. . NET provides a managed thread pool via the ThreadPool class that is managed by the system.
Since it's trivial to package whatever state you like by passing an anonymous delegate or lambda to the threadpool (through variable capture), there's no need for a generic version.
For example, you could write a utility function:
static void QueueItem<T>(Action<T> action, T state)
{
ThreadPool.QueueUserWorkItem(delegate { action(state); });
}
But it wouldn't be terribly useful, as you can simply use a delegate yourself any time you need state in the pooled task.
It sounds like you are talking about a work queue? (and I sound like clippy...)
For the record, thread-pool threads should typically be used for short pieces of work. You should ideally create your own threads for a long-lived queue. Note that .NET 4.0 may be adopting the CCR/TPL libraries, so we'll get some inbuilt work queues for free - but it isn't hard to write a threaded work-queue. And you can make it generic, too ;-p
Re the question - I prefer the captured variables approach to passing state into threads (be they Thread
, ThreadPool
, or Control.Invoke
):
Thread t = new Thread(() => SomeMethod(arg));
t.IsBackground = true;
t.Name = "Worker n";
t.Start();
This gives you much more granular control over the thread, without saturating the ThreadPool
.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With