I have n*n
grid, where for example n=10
. I have to fill it with black and white elements. Every black element has to have one, two or three black neighbors. It is not allowed to contain black elements with four or zero neighbors.
How should I build this kind of grid ?
Edit:
To be more specific, it is two-dimensional array built for example with two for
loops:
n = 10
array = [][];
for ( x = 0; x < n; x++ ) {
for ( y = 0; y < n; y++ ) {
array[x][y] = rand(black/white)
}
}
This pseudo code builds somethind like:
And what I expect is:
To generalize our formula for any NxN grid, we can write: Incidentally, there is an easier way to write this: the number D = N! / (K! * (N-K)!) is also called the binomial coefficient and we can write (N choose K).
Starting in the top left corner of a 2 × 2 grid, there are 6 routes (without backtracking) to the bottom right corner.
A valid path in the grid is a path that starts from the upper left cell (0, 0) and ends at the bottom-right cell (m - 1, n - 1) . The path should only follow the streets.
use the multinomial rule, the possible number of paths from A to B is m! n1! ×n2!
Obviously, you're trying to generate "black path" shapes on a write grid.
So let's just do it.
Maybe this python code could be of some use. Its basic idea is to do some sort of breadth first traversal of the grid, ensuring that the blackened pixels respect the constraint that they have no more than 3 black neighbours. The graph corresponding to the blackened part of the grid is a tree, as your desired result seemed to be.
import Queue
import Image
import numpy as np
import random
#size of the problem
size = 50
#grid initialization
grid = np.zeros((size,size),dtype=np.uint8)
#start at the center
initpos = (size/2,size/2)
#create the propagation queue
qu = Queue.Queue()
#queue the starting point
qu.put((initpos,initpos))
#the starting point is queued
grid[initpos] = 1
#get the neighbouring grid cells from a position
def get_neighbours(pos):
n1 = (pos[0]+1,pos[1] )
n2 = (pos[0] ,pos[1]+1)
n3 = (pos[0]-1,pos[1] )
n4 = (pos[0] ,pos[1]-1)
return [neigh for neigh in [n1,n2,n3,n4]
if neigh[0] > -1 and \
neigh[0]<size and \
neigh[1] > -1 and \
neigh[1]<size \
]
while(not qu.empty()):
#pop a new element from the queue
#pos is its position in the grid
#parent is the position of the cell which propagated this one
(pos,parent) = qu.get()
#get the neighbouring cells
neighbours = get_neighbours(pos)
#legend for grid values
#0 -> nothing
#1 -> stacked
#2 -> black
#3 -> white
#if any neighbouring cell is black, we could join two branches
has_black = False
for neigh in neighbours:
if neigh != parent and grid[neigh] == 2:
has_black = True
break
if has_black:
#blackening this cell means joining branches, abort
grid[pos] = 3
else:
#this cell does not join branches, blacken it
grid[pos] = 2
#select all valid neighbours for propagation
propag_candidates = [n for n in neighbours if n != parent and grid[n] == 0]
#shuffle to avoid deterministic patterns
random.shuffle(propag_candidates)
#propagate the first two neighbours
for neigh in propag_candidates[:2]:
#queue the neighbour
qu.put((neigh,pos))
#mark it as queued
grid[neigh] = 1
#render image
np.putmask(grid,grid!=2,255)
np.putmask(grid,grid<255,0)
im = Image.fromarray(grid)
im.save('data.png')
Here is a result setting size = 50
and another one setting size = 1000
You can also play with the root of the tree.
With the size that you show here, you could easily go for a bit of a brute force implementation.
Write a function that checks if you meet the requirements, simply by iterating through all cells and counting neighbors.
After that, do something like this:
Start out with a white grid.
Then repeatedly:
pick a random cell
If the cell is white:
make it black
call the grid checking routine.
if the grid became invalid:
color it gray to make sure you don't try this one again
do this until you think it took long enough, or there are no more white cells.
then make all gray cells white.
If your grid is large (thousands of pixels), you should probably look for a more efficient algorithm, but for a 10x10 grid this will be calculated in a flash.
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