Here's my attempt (ugly GDI+ and GDI mix...)
// ...
BYTE pixels[BMP_WIDTH * BMP_HEIGHT * BMP_BPP];
HBITMAP hBitmap;
Gdiplus::Bitmap cBitmap(BMP_WIDTH, BMP_HEIGHT, PixelFormat32bppRGB);
Gdiplus::Graphics cGraphics(&cBitmap);
Gdiplus::Pen cPen(Gdiplus::Color(255, 255, 0, 0));
cGraphics.DrawRectangle(&cPen, 0, 0, cBitmap.GetWidth() - 1, cBitmap.GetHeight() - 1);
// and here it get's real ugly, I'd like to change that...
cBitmap.GetHBITMAP(Gdiplus::Color(255, 255, 255), &hBitmap);
GetBitmapBits(hBitmap, sizeof(pixels), pixels);
// ...
Someone told me to use LockBits but I really didn't understand how. I tried it, but I failed so I'm not going to post that attempt, too.
Here is how I would do it using GDIPlus Bitmap.LockBits method defined in the header GdiPlusBitmap.h:
Notice that since bitmaps are usually DWORD aligned you may want to discard this unused data that was needed for the alignment, as malat correctly commented..
Gdiplus::BitmapData bitmapData;
Gdiplus::Rect rect(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
//get the bitmap data
if(Gdiplus::Ok == bitmap.LockBits(
&rect, //A rectangle structure that specifies the portion of the Bitmap to lock.
Gdiplus::ImageLockModeRead | Gdiplus::ImageLockModeWrite, //ImageLockMode values that specifies the access level (read/write) for the Bitmap.
bitmap.GetPixelFormat(),// PixelFormat values that specifies the data format of the Bitmap.
&bitmapData //BitmapData that will contain the information about the lock operation.
))
{
//get the lenght of the bitmap data in bytes
int len = bitmapData.Height * std::abs(bitmapData.Stride);
BYTE* buffer = new BYTE[len];
memcpy(bitmapData.Scan0, buffer, len);//copy it to an array of BYTEs
//...
//cleanup
bitmap.UnlockBits(&bitmapData);
delete []buffer;
}
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