I'm trying to do some double buffering in an MFC application and trying to draw on the memory DC with GDI+. However, although I called CreateCompatibleDC(), I'm only getting a monochrome image. Here is the code:
CDC bufferDC;
CBitmap bufferBitmap;
bufferDC.CreateCompatibleDC(&dc);
bufferBitmap.CreateCompatibleBitmap(&bufferDC, 300, 300);
bufferDC.SelectObject(bufferBitmap);
Graphics g(bufferDC);
g.Clear(Color::Green);
dc.BitBlt(0, 0, 300, 300, &bufferDC, 0, 0, SRCCOPY);
Instead of a green patch, I see a rectangle of dithered black and white dots. I even tried to save the bitmap to disk after the g.Clear() call. It is indeed a 1-bit depth file.
Any ideas what went wrong? Thanks.
A common mistake. A memory DC takes on the properties of the bitmap selected into it, no matter what compatibility it was created with. The default bitmap selected into a DC is monochrome. If you create a bitmap compatible with that DC, it will be monochrome too.
Create the bitmap to be compatible with the original DC, not the memory DC.
Both the bitnmap and the bufferDC should be compatible with dc
(whatever device it refers to), not the bitmap compatible ... with its own DC.
Try to give &dc
to CreateCopmpatibleBitmap
.
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