I am implementing a BlueTooth
and Wifi
Based chat program for iPhone
. For connection purpose I am using GameKit
. But because of some special requirements application I can't use the default GKPeerPickerController
. So I instead I created a GKSession
and GKSessionDelegate
combo to detect the peers. After they find each other, they can chat.
Now I have tested the chat functionality on three mac-minis
using simulator
, one simulator and one iPod
, one iPhone
and one Simulator
. I am able to chat in all of the above scenarios. But some how the iPhone
and iPod
won't detect each other.
Also I am curious about type of connection is happening between all these devices. Because theoretically GameKit
supports both, BlueTooth
and WiFi
. Now the problem is that GKPeerPickerController
let's one choose specifically between BlueTooth
and WiFi
, (unfortunately the implementation of WiFi
is not documented anywhere.) This is fine, but what about the custom scenario when one implements his or her own GKSession
and GKSessionDelegate
Combo. When one creates GKSession
Object using the only init
method available:
– initWithSessionID:displayName:sessionMode:
only configuration option this provides is sessionMode
but it has only three options
GKSessionModeServer,
GKSessionModeClient,
GKSessionModePeer,
None of which indicates connection choice between Bluetooth
and WiFi
.
But I have disabled bluetooth
on the iPod
and tested it with a mac-mini
it works so I guess this is using WiFi
. Also in the log I get following line:
DNSServiceRegister callback: Ref=4c3f3d0, Flags=2, ErrorType=0 name=00XGT0H0A..BTChat1 regtype=_0eilkgh5o2mq17._udp. domain=local.
The DNSServiceRegister
and udp
part make me think the communication is happening over TCP/IP
.
So does this mean that when I start with GKSession
and GKSessionDelegate
the default method of communication is WiFi only, or does it support WiFi
and bluetooth
both at the same time (though I never got a single indication that BlueTooth
connection was happening).
But GameKit
is supposed to be mainly about BlueTooth
Right? Can anybody put light on the situation about what exactly is happening?
Also have you seen any sample code where somebody has implemented WiFi interface for GKPeerPickerController
?
Solved:
OK Found it myself. GKSession
and GKSessionDelegate
custom implementations as I have mentioned in the question works for both bluetooth
and WiFi
. Actually the iPhone (JailBroked)
I am using had some issues with BlueTooth
and possibly that was preventing Gamekit
to Work Properly, After hard resetting the phone and turning Airplane
mode on off , bluetooth
on off a few times got the bluetooth
working on the phone. Now the app is working fine in both WiFi
and BlueTooth
mode.
Do you know if GKPeerPicker behaves in similar way? I mean if selecting NEAR mode allows you to connect over wifi/bluetooth ?
I suspect INTERNET mode is for connecting to remote servers using TCP/IP. Regards
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