Context
I was asked the following puzzle by one of my friends:
void fn(void) { /* write something after this comment so that the program output is 10 */ /* write something before this comment */ } int main() { int i = 5; fn(); printf("%d\n", i); return 0; }
I know there can be multiple solutions, some involving macro and some assuming something about the implementation and violating C.
One particular solution I was interested in is to make certain assumptions about stack and write following code: (I understand it is undefined behavior, but may work as expected on many implementations)
void fn(void) { /* write something after this comment so that the program output is 10 */ int a[1] = {0}; int j = 0; while(a[j] != 5) ++j; /* Search stack until you find 5 */ a[j] = 10; /* Overwrite it with 10 */ /* write something before this comment */ }
Problem
This program worked fine in MSVC and gcc without optimization. But when I compiled it with gcc -O2
flag or tried on ideone, it loops infinitely in function fn
.
My Observation
When I compiled the file with gcc -S
vs gcc -S -O2
and compared, it clearly shows gcc
kept an infinite loop in function fn
.
Question
I understand because the code invokes undefined behavior, one can not call it a bug. But why and how does compiler analyze the behavior and leave an infinite loop at O2
?
Many people commented to know the behavior if some of the variables are changed to volatile. The result as expected is:
i
or j
is changed to volatile
, program behavior remains same.a
is made volatile
, program does not suffer infinite loop.- int a[1] = {0}; + int aa[1] = {0}; + int *a = aa;
The program behavior remains same (infinite loop)
If I compile the code with gcc -O2 -fdump-tree-optimized
, I get the following intermediate file:
;; Function fn (fn) (executed once) Removing basic block 3 fn () { <bb 2>: <bb 3>: goto <bb 3>; } ;; Function main (main) (executed once) main () { <bb 2>: fn (); } Invalid sum of incoming frequencies 0, should be 10000
This verifies the assertions made after the answers below.
Depending on the target and how GCC was configured, a slightly different set of optimizations may be enabled at each -O level than those listed here. You can invoke GCC with -Q --help=optimizers to find out the exact set of optimizations that are enabled at each level. See Overall Options, for examples.
Although the behavior is similar to the Gold Linker’s ICF optimization, GCC ICF works on different levels and thus the optimizations are not same - there are equivalences that are found only by GCC and equivalences found only by Gold. This flag is enabled by default at -O2 and -Os .
This limits the number of iterations or recursive calls GCC performs when optimizing certain statements or when determining their validity prior to issuing diagnostics.
The compiler optimizes to reduce the size of the binary instead of execution speed. If you do not specify an optimization option, gcc attempts to reduce the compilation time and to make debugging always yield the result expected from reading the source code.
This is undefined behavior so the compiler can really do anything at all, we can find a similar example in GCC pre-4.8 Breaks Broken SPEC 2006 Benchmarks, where gcc
takes a loop with undefined behavior and optimizes it to:
L2: jmp .L2
The article says (emphasis mine):
Of course this is an infinite loop. Since SATD() unconditionally executes undefined behavior (it’s a type 3 function), any translation (or none at all) is perfectly acceptable behavior for a correct C compiler. The undefined behavior is accessing d[16] just before exiting the loop. In C99 it is legal to create a pointer to an element one position past the end of the array, but that pointer must not be dereferenced. Similarly, the array cell one element past the end of the array must not be accessed.
which if we examine your program with godbolt we see:
fn: .L2: jmp .L2
The logic being used by the optimizer probably goes something like this:
a
are initialized to zeroa
is never modified before or within the loopa[j] != 5
is always true -> infinite loopa[j] = 10;
is unreachable and so that can be optimized away, so can a
and j
since they are no longer needed to determine the loop condition.which is similar to the case in the article which given:
int d[16];
analyzes the following loop:
for (dd=d[k=0]; k<16; dd=d[++k])
like this:
upon seeing d[++k], is permitted to assume that the incremented value of k is within the array bounds, since otherwise undefined behavior occurs. For the code here, GCC can infer that k is in the range 0..15. A bit later, when GCC sees k<16, it says to itself: “Aha– that expression is always true, so we have an infinite loop.”
Perhaps an interesting secondary point, is whether an infinite loop is considered observable behavior(w.r.t. to the as-if rule) or not, which effects whether an infinite loop can also be optimized away. We can see from C Compilers Disprove Fermat’s Last Theorem that before C11 there was at least some room for interpretation:
Many knowledgeable people (including me) read this as saying that the termination behavior of a program must not be changed. Obviously some compiler writers disagree, or else don’t believe that it matters. The fact that reasonable people disagree on the interpretation would seem to indicate that the C standard is flawed.
C11 adds clarification to section 6.8.5
Iteration statements and is covered in more detail in this answer.
In the optimized version, the compiler has decided a few things:
a
doesn't change before that test.a
doesn't contain a 5
.Therefore, we can rewrite the code as:
void fn(void) { int a[1] = {0}; int j = 0; while(true) ++j; a[j] = 10; }
Now, we can make further decisions:
j
is written but never read. So we can get rid of it.a
is never read.At this point, your code has been reduced to:
void fn(void) { int a[1] = {0}; while(true); }
And we can make the note that a
is now never read, so let's get rid of it as well:
void fn(void) { while(true); }
In unoptimized generated code, the array will remain in memory. And you'll literally walk it at runtime. And it's possible that there will be a 5
thats readable after it once you walk past the end of the array.
Which is why the unoptimized version sometimes doesn't crash and burn.
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