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Full-window WebGL canvases in Chrome are incredibly slow

I discovered I had a problem when I checked one of my uploaded three.js projects. At first I thought maybe I had done something wrong. My project used r63, so I updated to r65, but that didn't solve the problem, even after clearing the cache and refreshing. I then checked a couple of the demos from the three.js site, and I found they are slow for me, too. As an example, http://carvisualizer.plus360degrees.com/threejs/ autorotates incredibly slowly in Chrome, but at normal speed in Firefox and IE 11. I also tried http://helloracer.com/webgl/ which is fine in Firefox but really choppy in Chrome. It's a disaster in IE11, by the way, but it's an older demo. My project uses OrbitControls, with autorotate enabled. The model is a 16MB JSON file (200,000 triangles), but it worked fine before and works fine in Firefox and IE11. I'm on a Windows 7 machine with a GTX Titan (work computer). Thanks!

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Ken Foote Avatar asked Jan 17 '14 20:01

Ken Foote


2 Answers

type chrome://flags in chrome address bar, and look for settings #ignore-gpu-blacklist

this happened to me, suddenly my gpu was added to blacklist and chrome reverted to software rendering..

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pera Avatar answered Jan 03 '23 20:01

pera


For me running google-chrome on linux I needed to enable Use hardware acceleration when available in chrome://settings

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jozxyqk Avatar answered Jan 03 '23 19:01

jozxyqk