I am trying to resize the objects in a UIView when the device is rotated without hard coding the width and height. In this code how would I get the newWidth
and newHeight
?
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
child.frame = CGRectMake(10, 10, newWidth - 20, newHeight - 20);
}
This would be about right.
- (void)willAnimateRotationToInterfaceOrientation:
(UIInterfaceOrientation)toInterfaceOrientation
duration:(NSTimeInterval)duration
{
// we grab the screen frame first off; these are always
// in portrait mode
CGRect bounds = [[UIScreen mainScreen] applicationFrame];
CGSize size = bounds.size;
// let's figure out if width/height must be swapped
if (UIInterfaceOrientationIsLandscape(toInterfaceOrientation)) {
// we're going to landscape, which means we gotta swap them
size.width = bounds.size.height;
size.height = bounds.size.width;
}
// size is now the width and height that we will have after the rotation
NSLog(@"size: w:%f h:%f", size.width, size.height);
}
If possible, you're better either:
UIView
and doing the layout you need inside -(void)layoutSubviews
, or;autoresizingMask
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