Imagine the following code:
class foreach_convert
{
public static void method2()
{
List<IComparable> x = new List<IComparable>();
x.Add(5);
foreach (string s in x)
{
//InvalidCastException in runtime
}
}
}
I wonder, why is this foreach behavior so... not C#-like? What happens here is an implicit cast to a subclass, which is error-prone and seems to be banned in every other place in the language. Or am I not right?
P.S. The reason I'm asking is that I had a bug in the similar code in my project, where I used to iterate through a custom Collection from an external library, which was called like SomeTypeCollection
, but in fact provided a collection of base type items and could have contained items of SomeOtherType
. My fault, but still neither the language, nor the compiler provided any explicit hints/warnings, which is quite unusual for C#...
Think back to before generics... foreach
had to cast so that you could do sensible things like:
foreach (string x in names)
{
// ...
}
instead of:
foreach (object tmp in names)
{
string x = (string) tmp;
// ...
}
The latter is just icky, IMO. Providing an implicit cast is unlike the rest of the language, but makes it much easier to use in the vast majority of cases.
I suspect that if C# had had generics and extension methods to start with (so we could use OfType
and Cast
) that foreach
wouldn't be specified in quite the same way.
Note that there's even more oddness in foreach
: the type doesn't have to implement IEnumerable
at all. So long as it has a GetEnumerator
method which returns something which in turn has MoveNext()
and Current
, the C# compiler is happy. This meant you could implement a "strongly typed iterator" (to avoid boxing) before generics.
With C# 3 I'm using var - so I get the compiler warnings.
foreach works on IEnumerable, which returns objects of type object. For every item, the object will be cast to the type you provided.
Unless you use var in C# 3.0. Then the type will be taken from IEnumerable<T>
, if it is implemented by the collection.
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