I am learning WCF, LINQ and a few other technologies by writing, from scratch, a custom remote control application like VNC. I am creating it with three main goals in mind:
Right now I am using WCF to send an array of Bytes that represents the window being sent:
using (var ms = new MemoryStream()) {
window.GetBitmap().Save(ms, ImageFormat.Jpeg);
frame.Snapshot = ms.ToArray();
}
GetBitmap implementation:
var wRectangle = GetRectangle();
var image = new Bitmap(wRectangle.Width, wRectangle.Height);
var gfx = Graphics.FromImage(image);
gfx.CopyFromScreen(wRectangle.Left, wRectangle.Top, 0, 0, wRectangle.Size, CopyPixelOperation.SourceCopy);
return image;
It is then sent via WCF (TCPBinding and it will always be over LAN) to the client and reconstructed in a blank windows form with no border like this:
using (var ms = new MemoryStream(_currentFrame.Snapshot))
{
BackgroundImage = Image.FromStream(ms);
}
I would like to make this process as efficient as possible in both CPU and memory usage with bandwidth coming in third place. I am aiming to have the client connect to 5+ servers with 10+ applications per server.
Is my existing method the best approach (while continuing to use these technologies) and is there anything I can do to improve it?
Ideas that I am looking into (but I have no experience with):
You should be aware for this points:
Just after passing through all this steps and being satisfied with your final code, you can download VncSharp source code. It implements the RFB Protocol (Wikipedia entry), "a simple protocol for remote access to graphical user interfaces. Because it works at the framebuffer level it is applicable to all windowing systems and applications, including X11, Windows and Macintosh. RFB is the protocol used in VNC (Virtual Network Computing)."
I worked on a similar project a while back. This was my general approach:
Some client-side considerations. When dealing with large amounts of data being transferred through a WCF service I found that some parameters of the HttpTransportBinding and the XmlDictionaryRenderQuotas were set to pretty conservative values. So you will want to increase them.
Check out this: Large Data and Streaming (WCF)
The fastest way to send data between client/server is to send a byte array, or several byte arrays. That way WCF don't have to do any custom serialization on your data.
That said. You should use the new WPF/.Net 3.5 library to compress your images instead of the ones from System.Drawing. The functions in the System.Windows.Media.Imaging namespace are faster than the old ones, and can still be used in winforms.
In order to know if compression is the way to go you will have to benchmark your scenario to know how the compression/decompression time compares to transferring all the bytes uncompressed.
If you transfer the data over internet, then compression will help for sure. Between components on the same machine or on a LAN, the benefit might not be so obvious.
You could also try compressing the image, then chunk the data and send asynchronously with a chunk id which you puzzle together on the client. Tcp connections start slow and increase in bandwidth over time, so starting two or four at the same time should cut the total transfer time (all depending on how much data you are sending). Chunking the compressed images bytes is also easier logic wise compared to doing tiles in the actual images.
Summed up: System.Windows.Media.Imaging should help you both cpu and bandwidth wise compared to your current code. Memory wise I would guess about the same.
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