I need my HTML5 app to capture a picture in high-resolution - the video/getUserMedia/canvas combination is working but is not providing the required resolution.
Using the input type="file" accept="image/*" capture> (or capture="camera") works OK on mobile-devices (tablets or phones) - it offers opening the device's camera at least as one of the options (depending on device, browser)
But I want this to happen on my Windows laptop; I tried Firefox, IE and safari - they all open the file dialog, not the laptop's camera (embedded or attached)
The HTML Media Capture spec is not yet implemented by any desktop browser.
Surprisingly the spec does contain an image of how it would work on desktop/macOS:
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