In C++ why the pure virtual
method mandates its compulsory overriding only to its immediate children (for object creation), but not to the grand children and so on ?
struct B {
virtual void foo () = 0;
};
struct D : B {
virtual void foo () { ... };
};
struct DD : D {
// ok! ... if 'B::foo' is not overridden; it will use 'D::foo' implicitly
};
I don't see any big deal in leaving this feature out.
For example, at language design point of view, it could have been possible that, struct DD
is allowed to use D::foo
only if it has some explicit statement like using D::foo;
. Otherwise it has to override foo
compulsory.
Is there any practical way of having this effect in C++?
I found one mechanism, where at least we are prompted to announce the overridden method explicitly. It's not the perfect way though.
Suppose, we have few pure virtual
methods in the base class B
:
class B {
virtual void foo () = 0;
virtual void bar (int) = 0;
};
Among them, suppose we want only foo()
to be overridden by the whole hierarchy. For simplicity, we have to have a virtual
base class, which contains that particular method. It has a template constructor, which just accepts the type same as that method.
class Register_foo {
virtual void foo () = 0; // declare here
template<typename T> // this matches the signature of 'foo'
Register_foo (void (T::*)()) {}
};
class B : public virtual Register_foo { // <---- virtual inheritance
virtual void bar (int) = 0;
Base () : Register_foo(&Base::foo) {} // <--- explicitly pass the function name
};
Every subsequent child class in the hierarchy would have to register a foo
inside its every constructor explicitly. e.g.:
struct D : B {
D () : Register_foo(&D::foo) {}
virtual void foo () {};
};
This registration mechanism has nothing to do with the business logic. Though, the child class
can choose to register using its own foo
or its parent's foo
or even some similar syntax method, but at least that is announced explicitly.
In your example, you have not declared D::foo
pure; that is why it does not need to be overridden. If you want to require that it be overridden again, then declare it pure.
If you want to be able to instantiate D
, but force any further derived classes to override foo
, then you can't. However, you could derive yet another class from D
that redeclares it pure, and then classes derived from that must override it again.
What you're basically asking for is to require that the most derived
class implement the functiom. And my question is: why? About the only
time I can imagine this to be relevant is a function like clone()
or
another()
, which returns a new instance of the same type. And that's
what you really want to enforce, that the new instance has the same
type; even there, where the function is actually implemented is
irrelevant. And you can enforce that:
class Base
{
virtual Base* doClone() const = 0;
public:
Base* clone() const
{
Base* results = doClone();
assert( typeid(*results) == typeid(*this) );
return results;
}
}
(In practice, I've never found people forgetting to override clone
to
be a real problem, so I've never bothered with something like the above.
It's a generally useful technique, however, anytime you want to enforce
post-conditions.)
A pure virtual means that to be instantiated, the pure virtual must be overridden in some descendant of the class that declares the pure virtual function. That can be in the class being instantiated or any intermediate class between the base that declares the pure virtual, and the one being instantiated.
It's still possible, however, to have intermediate classes that derive from one with a pure virtual without overriding that pure virtual. Like the class that declares the pure virtual, those classes can only be used as based classes; you can't create instances of those classes, only of classes that derive from them, in which every pure virtual has been implemented.
As far as requiring that a descendant override a virtual, even if an intermediate class has already done so, the answer is no, C++ doesn't provide anything that's at least intended to do that. It almost seems like you might be able to hack something together using multiple (probably virtual) inheritance so the implementation in the intermediate class would be present but attempting to use it would be ambiguous, but I haven't thought that through enough to be sure how (or if) it would work -- and even if it did, it would only do its trick when trying to call the function in question, not just instantiate an object.
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