From what I understand about the flutter package, Provider
, is that it's a way to share objects between widgets. I know another way of doing this is to create a class, say AppGlobal
, and define various static
variables that the whole app could use. It's suggested that Provider
is a better way of doing that, but I don't understand why that is.
One of the main reasons to prefer Provider over Statefulwidget s is that, using Provider , you will rebuild only the widgets that needs that value (the Consumers ) while the other will not be rebuilt. Instead when you call setState the whole build function of the widget will be called.
The singleton pattern is a software design pattern that restricts the instantiation of a class to one "single" instance. The page also says that the singleton pattern solves problems by allowing it to: Ensure that a class only has one instance. Easily access the sole instance of a class.
The static keyword is used for a class-level variable and method that is the same for every instance of a class, this means if a data member is static, it can be accessed without creating an object. The static keyword allows data members to persist Values between different instances of a class.
Scoped access is about making objects available to an entire widget sub-tree. Flutter already uses this technique. If you ever called Navigator. of(context) , MediaQuery. of(context) or Theme.
An answer to the question should take different aspects into account:
lazy: false
Hope this answers the question in more depth.
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