I'm trying to build a Flutter app using the BLoC pattern described in the video Flutter / AngularDart – Code sharing, better together (DartConf 2018)
A BLoC is basically a view model with Sink
inputs and Stream
outputs. In my example it looks a bit like this:
class BLoC {
// inputs
Sink<String> inputTextChanges;
Sink<Null> submitButtonClicks;
// outputs
Stream<bool> showLoading;
Stream<bool> submitEnabled;
}
I have the BLoC defined in a widget near the root of the hierarchy and it is passed down to widgets beneath it, including nested StreamBuilders
. Like so:
The top StreamBuilder
listens to a showLoading
stream on the BLoC so that it can rebuild to show an overlaid progress spinner. The bottom StreamBuilder
listens to a submitEnabled
stream to enable/disable a button.
The problem is whenever the showLoading
stream causes the top StreamBuilder
to rebuild the widget it rebuilds nested widgets too. This in itself is fine and expected. However this results in the bottom StreamBuilder
being recreated. When this happens it attempts to re-subscribe to the existing submitEnabled
stream on the BLoC causing Bad state: Stream has already been listened to
Is there any way to accomplish this without making all of the outputs BroadcastStreams
?
(There is also a chance that I'm fundamentally misunderstanding the BLoC pattern.)
Actual code example below:
import 'package:flutter/material.dart';
import 'package:rxdart/rxdart.dart';
import 'dart:async';
void main() => runApp(BlocExampleApp());
class BlocExampleApp extends StatefulWidget {
BlocExampleApp({Key key}) : super(key: key);
@override
_BlocExampleAppState createState() => _BlocExampleAppState();
}
class _BlocExampleAppState extends State<BlocExampleApp> {
Bloc bloc = Bloc();
@override
Widget build(BuildContext context) =>
MaterialApp(
home: Scaffold(
appBar: AppBar(elevation: 0.0),
body: new StreamBuilder<bool>(
stream: bloc.showLoading,
builder: (context, snapshot) =>
snapshot.data
? _overlayLoadingWidget(_buildContent(context))
: _buildContent(context)
)
),
);
Widget _buildContent(context) =>
Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
TextField(
onChanged: bloc.inputTextChanges.add,
),
StreamBuilder<bool>(
stream: bloc.submitEnabled,
builder: ((context, snapshot) =>
MaterialButton(
onPressed: snapshot.data ? () => bloc.submitClicks.add(null) : null,
child: Text('Submit'),
)
)
)
]
);
Widget _overlayLoadingWidget(Widget content) =>
Stack(
children: <Widget>[
content,
Container(
color: Colors.black54,
),
Center(child: CircularProgressIndicator()),
],
);
}
class Bloc {
final StreamController<String> _inputTextChanges = StreamController<String>();
final StreamController<Null> _submitClicks = StreamController();
// Inputs
Sink<String> get inputTextChanges => _inputTextChanges.sink;
Sink<Null> get submitClicks => _submitClicks.sink;
// Outputs
Stream<bool> get submitEnabled =>
Observable<String>(_inputTextChanges.stream)
.distinct()
.map(_isInputValid);
Stream<bool> get showLoading => _submitClicks.stream.map((_) => true);
bool _isInputValid(String input) => true;
void dispose() {
_inputTextChanges.close();
_submitClicks.close();
}
}
As i understand BLoC you should only have one output stream which is connected to a StreamBuilder. This output stream emits a model which contains all required state.
You can see how its done here: https://github.com/ReactiveX/rxdart/blob/master/example/flutter/github_search/lib/github_search_widget.dart
New Link: https://github.com/ReactiveX/rxdart/blob/master/example/flutter/github_search/lib/search_widget.dart
If you need to combine multiple steams to generate you model (sowLoading and submitEnabled), you can use Observable.combineLatest
from RxDart to merge multiple streams into one stream. I use this approach and it works really nice.
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