A little intro:
Class contains fields and methods (let me skip properties this time).
Fields represent a state of the class.
Methods describe behavior of the class.
In a well-designed class, a method won't change the class's state if it throws an exception, right? (In other words, whatever happens, class's state shouldn't be corrupted)
Question:
Is there a framework, a design pattern, best practice or a programming language to call a sequence of methods in a transactional style, so that either class's state don't get changed (in case of exception), or everything succeeds?
E.g.:
// the class foo is now in the state S1
foo.MoveToState2();
// it is now (supposed to be) in the state S2
foo.MoveToFinalState();
// it is now (supposed to be) in the state, namely, S3
Surely, an exception might occur both in MoveToState2()
and MoveToFinalState()
. But from this block of code I want the class foo
to be either in the state S1 or S3.
This is a simple scenario with a single class involved, no if
's, no while
's, no side effects, but I hope the idea is clear.
Take a look at the Memento pattern
The memento pattern is a software design pattern that provides the ability to restore an object to its previous state (undo via rollback).
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