After updating to Catalina 10.15.4 beta with Xcode 13.4 beta, which also updated Simulator to 13.4 (921.4).
The application compiles and runs correctly on a physically attached device, but no simulators of any devices can pass this stage.
I got the errors
Building for iOS, but the linked and embedded framework 'App.framework' was built for iOS Simulator.
or
Building for iOS Simulator, but the linked and embedded framework 'App.framework' was built for iOS.
How can I fix this?
Flutter app can run in Xcode and not in Android Studio.
What is XCFramework? Apple defines XCFrameworks as a distributable binary package created by Xcode that contains variants of a framework or library so that it can be used on multiple platforms (iOS, macOS, tvOS, and watchOS), including Simulator builds.
framework' is missing one or more architectures required by this target: x86_64. This can happen when switching between simulator versions on a Cocoapods project. Cleaning the project should fix the issue. This error occurs when a arm64 iPhoneSimulator slice cannot be found for one of your binary dependencies.
Xcode 11.4 changed the way frameworks are linked and embedded, and you may experience issues switching between iOS devices and simulators. Flutter v1.15.3 and later will automatically migrate your Xcode project.
To get unstuck, follow the instructions below;
rm -rf ios/Flutter/App.framework
Official recommended Steps to migrate manually
Change the Runner target build settings Build Phases > Thin Binary script as follows:
/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" embed
/bin/sh "$FLUTTER_ROOT/packages/flutter_tools/bin/xcode_backend.sh" thin
In the Runner target Build Settings > Other Linker Flags
(OTHER_LDFLAGS) add $(inherited) -framework Flutter
Hope it helps!
Reason : "In Xcode 12+, the default option for Validate Workspace is internally not set. We need to set it manually to avoid this kind of error. There is no problem in setting back to the default 'NO' option.
Xcode 11.4 changed the way frameworks are linked and embedded, which is causing issues switching between iOS devices and simulators.
Please follow official guide on how to migrate your project.
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