I couldn't find a solution for this use case in Firebase official guides.
My code as below. Thanks in advance.
Function :
exports.myFunction = functions.https.onCall((data, context) => {
const id = context.auth.uid;
const message = data.message;
admin.firestore()...
// Do something with Firestore //
});
Client call :
const message = { message: 'Hello.' };
firebase.functions().httpsCallable('myFunction')(message)
.then(result => {
// Do something //
})
.catch(error => {
// Error handler //
});
onRequest creates a standard API endpoint, and you'll use whatever methods your client-side code normally uses to make. HTTP requests to interact with them. onCall creates a callable. Once you get used to them, onCall is less effort to write, but you don't have all the flexibility you might be used to.
The Firebase Local Emulator Suite is a set of advanced tools for developers looking to build and test apps locally using Cloud Firestore, Realtime Database, Cloud Storage, Authentication, Cloud Functions, Pub/Sub, Firebase Hosting and Firebase Extensions.
There is an api exactly for this use case, see here.
I used it in javascript(Client side) as follows -
button.addEventListener('click',()=>{
//use locally deployed function
firebase.functions().useFunctionsEmulator('http://localhost:5001');
//get function reference
const sayHello = firebase.functions().httpsCallable('sayHello');
sayHello().then(result=>{
console.log(result.data);
})
})
where sayHello() is the callable firebase function.
When the client is an android emulator/device. Use 10.0.2.2 in place of localhost.
Also the code for flutter would be like so -
CloudFunctions.instance.useFunctionsEmulator(origin: 'http://10.0.2.2:5000')
.getHttpsCallable(functionName: 'sayHello')
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