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Finding specific pixel colors of a BitmapImage

I have a WPF BitmapImage which I loaded from a .JPG file, as follows:

this.m_image1.Source = new BitmapImage(new Uri(path)); 

I want to query as to what the colour is at specific points. For example, what is the RGB value at pixel (65,32)?

How do I go about this? I was taking this approach:

ImageSource ims = m_image1.Source; BitmapImage bitmapImage = (BitmapImage)ims; int height = bitmapImage.PixelHeight; int width = bitmapImage.PixelWidth; int nStride = (bitmapImage.PixelWidth * bitmapImage.Format.BitsPerPixel + 7) / 8; byte[] pixelByteArray = new byte[bitmapImage.PixelHeight * nStride]; bitmapImage.CopyPixels(pixelByteArray, nStride, 0); 

Though I will confess there's a bit of monkey-see, monkey do going on with this code. Anyway, is there a straightforward way to process this array of bytes to convert to RGB values?

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Andrew Shepherd Avatar asked Jul 24 '09 10:07

Andrew Shepherd


1 Answers

Here is how I would manipulate pixels in C# using multidimensional arrays:

[StructLayout(LayoutKind.Sequential)] public struct PixelColor {   public byte Blue;   public byte Green;   public byte Red;   public byte Alpha; }  public PixelColor[,] GetPixels(BitmapSource source) {   if(source.Format!=PixelFormats.Bgra32)     source = new FormatConvertedBitmap(source, PixelFormats.Bgra32, null, 0);    int width = source.PixelWidth;   int height = source.PixelHeight;   PixelColor[,] result = new PixelColor[width, height];    source.CopyPixels(result, width * 4, 0);   return result; } 

usage:

var pixels = GetPixels(image); if(pixels[7, 3].Red > 4) {   ... } 

If you want to update pixels, very similar code works except you will create a WriteableBitmap, and use this:

public void PutPixels(WriteableBitmap bitmap, PixelColor[,] pixels, int x, int y) {   int width = pixels.GetLength(0);   int height = pixels.GetLength(1);   bitmap.WritePixels(new Int32Rect(0, 0, width, height), pixels, width*4, x, y); } 

thusly:

var pixels = new PixelColor[4, 3]; pixels[2,2] = new PixelColor { Red=128, Blue=0, Green=255, Alpha=255 };  PutPixels(bitmap, pixels, 7, 7); 

Note that this code converts bitmaps to Bgra32 if they arrive in a different format. This is generally fast, but in some cases may be a performance bottleneck, in which case this technique would be modified to match the underlying input format more closely.

Update

Since BitmapSource.CopyPixels doesn't accept a two-dimensional array it is necessary to convert the array between one-dimensional and two-dimensional. The following extension method should do the trick:

public static class BitmapSourceHelper { #if UNSAFE   public unsafe static void CopyPixels(this BitmapSource source, PixelColor[,] pixels, int stride, int offset)   {     fixed(PixelColor* buffer = &pixels[0, 0])       source.CopyPixels(         new Int32Rect(0, 0, source.PixelWidth, source.PixelHeight),         (IntPtr)(buffer + offset),         pixels.GetLength(0) * pixels.GetLength(1) * sizeof(PixelColor),         stride);   } #else   public static void CopyPixels(this BitmapSource source, PixelColor[,] pixels, int stride, int offset)   {     var height = source.PixelHeight;     var width = source.PixelWidth;     var pixelBytes = new byte[height * width * 4];     source.CopyPixels(pixelBytes, stride, 0);     int y0 = offset / width;     int x0 = offset - width * y0;     for(int y=0; y<height; y++)       for(int x=0; x<width; x++)         pixels[x+x0, y+y0] = new PixelColor         {           Blue  = pixelBytes[(y*width + x) * 4 + 0],           Green = pixelBytes[(y*width + x) * 4 + 1],           Red   = pixelBytes[(y*width + x) * 4 + 2],           Alpha = pixelBytes[(y*width + x) * 4 + 3],         };   } #endif } 

There are two implementations here: The first one is fast but uses unsafe code to get an IntPtr to an array (must compile with /unsafe option). The second one is slower but does not require unsafe code. I use the unsafe version in my code.

WritePixels accepts two-dimensional arrays, so no extension method is required.

Edit: As Jerry pointed out in the comments, because of the memory layout, the two-dimensional array has the vertical coordinate first, in other words it must be dimensioned as Pixels[Height,Width] not Pixels[Width,Height] and addressed as Pixels[y,x].

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Ray Burns Avatar answered Sep 18 '22 21:09

Ray Burns