I have a CSharpCompilation
instance containing an array of SyntaxTree
s and I am trying to find all the class declarations that inherit from a class
e.g
// Not in syntax tree but referenced in project
public class Base{}
// In syntax tree, how to find all such classes?
public class MyClass : Base {}
I've tried a few things but am a bit confused with all the options and can't seem to find the right way to do this.
I've tried to get the symbols but this doesn't work for inherited types
SyntaxTree[] trees = context.CSharpCompilation.SyntaxTrees;
IEnumerable<ISymbol> symbols = context.CSharpCompilation.GetSymbolsWithName(x => x == typeof(Base).Name, SymbolFilter.Type);
Quite new to Roslyn and would be most grateful for any suggestions or pointers for how to achieve this.
First you'll need to get the symbol for Base. If this is a particular type you know about in advance, you can use Compilation.GetTypeByMetadataName for this. That link will also show you over 100 examples of that method in use.
From there, it depends on what you're trying to do. If you're doing this from inside an analyzer (which I suspect from the "context.CSharpCompilation" in your code), and you're trying to identify and then check some property of these derived types, you could use RegisterSymbolAction for SymbolKind.NamedType, and then check each type's BaseType (possibly recursively, depending on what you're trying to accomplish) to see if you find the type discovered by GetTypeByMetadataName above.
If you're doing solution-wide analysis outside the context of an analyzer, then there's a helper for this in the Roslyn codebase, but it's internal. There's an existing request to make ITypeSymbolExtensions public, so I've mentioned this thread in that request and suggested expanding it to include INamedTypeSymbolExtensions.
So I came up with the following which will recursively check all classes for the inherited type
public class BaseClassRewriter : CSharpSyntaxRewriter
{
private readonly SemanticModel _model;
public BaseClassRewriter(SemanticModel model)
{
_model = model;
}
public override SyntaxNode VisitClassDeclaration(ClassDeclarationSyntax node)
{
var symbol = _model.GetDeclaredSymbol(node);
if (InheritsFrom<BaseClass>(symbol))
{
// hit!
}
}
private bool InheritsFrom<T>(INamedTypeSymbol symbol)
{
while (true)
{
if (symbol.ToString() == typeof(T).FullName)
{
return true;
}
if (symbol.BaseType != null)
{
symbol = symbol.BaseType;
continue;
}
break;
}
return false;
}
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With