I am trying to make a simple software which stores data in a TXT log file. This is my code
FileStream fs = null;
StreamWriter fw = null;
try
{
fs= new FileStream(Environment.GetFolderPath(Environment.SpecialFolder.Desktop)+"/textme.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite);
fw = new StreamWriter(fs);
fw.Write("sadadasdsadsadsadas");
for (int i = 0; i < AnimalShelter.AnimalList.Count; i++)
{
fw.WriteLine("<chipNr>" + AnimalShelter.AnimalList[i].ChipRegistrationNumber + "<chipNr>");
Console.WriteLine("<chipNr>" + AnimalShelter.AnimalList[i].ChipRegistrationNumber + "<chipNr>");
}
}
catch(IOException)
{
MessageBox.Show("ERROR THROWN");
}
finally
{
if (fs!= null) fs.Close();
// if (fw != null) fw.Close();
}
What I achieved is: the file gets created, but nothing gets written in it. I checked a lot of posts but I could not find any particular help.
Closes the current stream and releases any resources (such as sockets and file handles) associated with the current stream.
Adding a call to Flush
the stream works. This is because you are wrapping the FileStream
. StreamWriter
will write to the FileStream
, but you need to indicate when to send the Stream
to the actual file. Also, you can exchange your try finally
with a using
:
try
{
using (var fs = new FileStream(Environment.GetFolderPath(Environment.SpecialFolder.Desktop)+"/textme.txt", FileMode.OpenOrCreate, FileAccess.ReadWrite))
{
using (var fw = new StreamWriter(fs))
{
fw.Write("sadadasdsadsadsadas");
for (int i = 0; i < AnimalShelter.AnimalList.Count; i++)
{
fw.WriteLine("<chipNr>" + AnimalShelter.AnimalList[i].ChipRegistrationNumber + "<chipNr>");
Console.WriteLine("<chipNr>" + AnimalShelter.AnimalList[i].ChipRegistrationNumber + "<chipNr>");
}
fw.Flush(); // Added
}
}
}
catch(IOException)
{
MessageBox.Show("ERROR THROWN");
}
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