I came across this piece of code today:
public static byte[] ReadContentFromFile(String filePath)
{
FileInfo fi = new FileInfo(filePath);
long numBytes = fi.Length;
byte[] buffer = null;
if (numBytes > 0)
{
try
{
FileStream fs = new FileStream(filePath, FileMode.Open);
BinaryReader br = new BinaryReader(fs);
buffer = br.ReadBytes((int)numBytes);
br.Close();
fs.Close();
}
catch (Exception e)
{
System.Console.WriteLine(e.StackTrace);
}
}
return buffer;
}
My first thought is to refactor it down to this:
public static byte[] ReadContentFromFile(String filePath)
{
return File.ReadAllBytes(filePath);
}
System.IO.File.ReadAllBytes is documented as:
Opens a binary file, reads the contents of the file into a byte array, and then closes the file.
... but am I missing some key difference?
The original code returns a null reference if the file is empty, and won't throw an exception if it can't be read. Personally I think it's better to return an empty array, and to not swallow exceptions, but that's the difference between refactoring and redesigning I guess.
Oh, also, if the file length is changed between finding out the length and reading it, then the original code will read the original length. Again, I think the File.ReadAllBytes behaviour is better.
What do you want to happen if the file doesn't exist?
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