I'm trying to setup the core Facebook SDK into my project. My project is Swift based, yet the SDK is ObjectiveC.
I copied both Bolts.framework
and FBSDKCoreKit.Framework
into my project. I setup a bridging file which works perfectly. Then I added the following to my AppDelegate.swift file:
import FBSDKCoreKit
func applicationDidBecomeActive(_ application: UIApplication) {
FBSDKAppEvents.activateApp()
}
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
FBSDKApplicationDelegate.sharedInstance().application(application, didFinishLaunchingWithOptions: launchOptions)
return true
}
func application(_ application: UIApplication, openURL url: URL, sourceApplication: String, annotation: Any) -> Bool {
return FBSDKApplicationDelegate.sharedInstance().application(application, openURL: url, sourceApplication: sourceApplication, annotation: annotation)
}
The project builds, although crashes on start when running on my device with the error FBSDKCoreKit.framework/FBSDKCoreKit: no matching architecture in universal wrapper
.
This is happening because the wrong frameworks are being included.
Delete all FBSDK and Bolts frameworks from your embedded binaries sections. Now click the plus sign and add them again making sure to select the "iOS" versions of each.
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