I am using Android Studio 3.0.1.
When i am trying to run app
INSTALL_FAILED_USER_RESTRICTED: Invalid apk
error occurs.
I also disable Instant Run.
again i am run app but same error occurs.
04/04 10:59:08: Launching app
$ adb push G:\Android\Fundraiser\BuyForFund\app\build\outputs\apk\debug\app-debug.apk /data/local/tmp/com.android.buyforfund
$ adb shell pm install -t -r "/data/local/tmp/com.android.buyforfund"
Failure [INSTALL_FAILED_USER_RESTRICTED: Invalid apk]$ adb shell pm uninstall com.android.buyforfund
DELETE_FAILED_INTERNAL_ERROR
Error while Installing APK
None of the other answers worked for me using Xiaomis MIUI 10
on a Mi 9 phone.
Besides the usual (like enabling USB debugging
and Install via USB
in the developer options) answers from other questions suggested turning off MIUI optimization
. While this did the trick, I wasn't happy with it. So I did some digging and came to the following conclusions:
The described error only occurred the second time you deploy your app and after that keeps occurring every other time when deploying the same app to that phone.
To solve this I could either hit Run
/ press Shift + F10
again or unplug and plug in that phone again. None of this seems viable. So I did some more digging and it turns out when you are increasing the versionCode
in your build.gradle
file every time you build your app, MIUI 10
will not complain and let you install your app just like you would expect. Even Android Studios Instant Run
works. Though doing this manually is just as annoying.
So I took some ideas to auto-increment the versionCode
from this question and modified build.gradle
(the one for your module, NOT the one for your project). You can do the same following these easy steps:
Replace
defaultConfig {
applicationId "your.app.id" // leave it at the value you have in your file
minSdkVersion 23 // this as well
targetSdkVersion 28 // and this
versionCode 1
versionName "1.0"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
with
def versionPropsFile = file('version.properties')
def value = 0
Properties versionProps = new Properties()
if (!versionPropsFile.exists()) {
versionProps['VERSION_MAJOR'] = "1"
versionProps['VERSION_MINOR'] = "0"
versionProps['VERSION_PATCH'] = "0"
versionProps['VERSION_BUILD'] = "0"
versionProps.store(versionPropsFile.newWriter(), null)
}
def runTasks = gradle.startParameter.taskNames
if ('assembleRelease' in runTasks) {
value = 1
}
if (versionPropsFile.canRead()) {
versionProps.load(new FileInputStream(versionPropsFile))
versionProps['VERSION_PATCH'] = (versionProps['VERSION_PATCH'].toInteger() + value).toString()
versionProps['VERSION_BUILD'] = (versionProps['VERSION_BUILD'].toInteger() + 1).toString()
versionProps.store(versionPropsFile.newWriter(), null)
// change major and minor version here
def mVersionName = "${versionProps['VERSION_MAJOR']}.${versionProps['VERSION_MINOR']}.${versionProps['VERSION_PATCH']}"
defaultConfig {
applicationId "your.app.id" // leave it at the value you have in your file
minSdkVersion 23 // this as well
targetSdkVersion 28 // and this
versionCode versionProps['VERSION_BUILD'].toInteger()
versionName "${mVersionName} Build: ${versionProps['VERSION_BUILD']}"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
}
else {
throw new GradleException("Could not read version.properties!")
}
Now each time you build your app by hitting Run
or Instant Run
your versionCode
/ VERSION_BUILD
increases.
If you build a release your VERSION_PATCH
increases as well changing your versionName
from x.y.z
to x.y.z+1
(i.e. 1.2.3
turns to 1.2.4
). To change VERSION_MAJOR
(the x
) and VERSION_MINOR
(the y
) edit the version.properties
file which you can find in your module folder. If you didn't change your modules name it's called app
so this file is located at app/version.properties
.
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