Symptoms: app crashes right after starting:
OS Version: iPhone OS 5.1.1 (9B206)
Report Version: 104
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x00000001, 0xe7ffdefe
Crashed Thread: 0
Dyld Error Message:
Symbol not found: _ACFacebookAppIdKey
Referenced from: /var/mobile/Applications/C9CCEC42-DD12-40D1-91EE-965A8AC37AE4/MyApp.app/MyApp
Expected in: /System/Library/Frameworks/Accounts.framework/Accounts
in /var/mobile/Applications/1234EC42-0012-40D1-1234-965A8AC31234/MyApp.app/MyApp
Dyld Version: 199.6
This problem is specific to the MonoTouch binding for the Facebook iOS SDK, and it only happens for iOS 5.0 and 5.1. It can be reproduced by simply running the sample project on an iOS 5 device.
There's a related SO question (Facebook SDK 3.1 for iOS - runs on iOS6, but crashes on iOS 5.x) which suggests making the framework optional. As far as I know, this cannot be done from Xamarin.iOS, but the LinkWith
assembly attribute in the binding already has WeakFrameworks = "Accounts AdSupport Social"
, which I assume is the equivalent of making those frameworks optional in XCode. So, no help there.
The problem seems to be a bug in the MonoTouch binding, Xamarin.iOS, or the Facebook iOS SDK itself. Any ideas?
It can be solved very easily..
Click on your project Targets.
then go to summary
Under Linked Frameworks and Libraries
Change Required Option into Optional of three Frameworks are :
Social.framework
AdSupport.framework
Accounts.framework
Now you can also run and check your code on iPAD or iPHONE simulator 5 or 5.1
This is a known bug which has been fixed (but the fix hasn't reached any stable version of Xamarin.iOS yet - the bug report says it'll be included in the 6.2.2 release, but that didn't happen).
Currently the only known workaround is to use an older version of the Facebook SDK.
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