Is there any option of getting auto-completion in F# interactive in VS2010?
This sound is usually considered to be an allophone of /h/, which is pronounced in different ways depending upon its context; Japanese /h/ is pronounced as [ɸ] before /u/. In Welsh orthography, ⟨f⟩ represents /v/ while ⟨ff⟩ represents /f/. In Slavic languages, ⟨f⟩ is used primarily in words of foreign (Greek, Latin, or Germanic) origin.
In countries such as the United States, the letter "F" is defined as a failure in terms of academic evaluation. Other countries that use this system include Saudi Arabia, Venezuela, and the Netherlands. In the hexadecimal number system, the letter "F" or "f" is used to represent the hexadecimal digit fifteen (equivalent to 15 10 ).
In the Etruscan alphabet, 'F' probably represented /w/, as in Greek, and the Etruscans formed the digraph 'FH' to represent /f/.
It is often doubled at the end of words. Exceptionally, it represents the voiced labiodental fricative / v / in the common word "of". F is the twelfth least frequently used letter in the English language (after C, G, Y, P, B, V, K, J, X, Q, and Z ), with a frequency of about 2.23% in words.
No. The best way to write code interactively in F# is to create a new script file and write all code in the script file (where you get all the autocompletion and background type checking). Then you just select code and hit Alt+Enter to evaluate it in F# Interactive window.
The F# service running in Visual Studio has a method that returns declarations (see source code), so it would be possible to add IntelliSense to F# Interactive e.g. in MonoDevelop. However, I think most of the people write code in the main editor, so this is not so frequent request...
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