I want to create a new Lua function.
I can use function with parameters (I'm following this link) in order to read function parameters.
static int idiv(lua_State *L) {
int n1 = lua_tointeger(L, 1); /* first argument */
int n2 = lua_tointeger(L, 2); /* second argument */
int q = n1 / n2; int r = n1 % n2;
lua_pushinteger(L, q); /* first return value */
lua_pushinteger(L, r); /* second return value */
return 2; /* return two values */
}
I'd like to know if there's a way to know the number of parameters passed to a function, in order to print a message if user does not call function with two parameters.
I want to execute the function when user writes
idiv(3, 4)
and print an error when
idiv(2)
idiv(3,4,5)
and so on...
You can use lua_gettop()
for determining the number of arguments passed to a C Lua function:
int lua_gettop (lua_State *L);
Returns the index of the top element in the stack. Because indices start at 1, this result is equal to the number of elements in the stack (and so 0 means an empty stack).
static int idiv(lua_State *L) {
if (lua_gettop(L) != 2) {
return luaL_error(L, "expecting exactly 2 arguments");
}
int n1 = lua_tointeger(L, 1); /* first argument */
int n2 = lua_tointeger(L, 2); /* second argument */
int q = n1 / n2; int r = n1 % n2;
lua_pushinteger(L, q); /* first return value */
lua_pushinteger(L, r); /* second return value */
return 2; /* return two values */
}
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