I just created the following method in one of my classes
public static bool Assimilate(this List<Card> first, List<Card> second)
{
// Trivial
if (first.Count == 0 || second.Count == 0)
{
return false;
}
// Sort the lists, so I can do a binarySearch
first.Sort();
second.Sort();
// Copia only the new elements
int index;
for (int i = 0; i < second.Count; i++)
{
index = first.BinarySearch(second[i]);
if (index < 0)
{
first.Insert(~index, second[i]);
}
}
// Edit
second = null;
return true;
}
And a friend of mine, reviewing my code, said that I shouldn't create methods that 'extend the List class', since that violates the open/closed principle. If I want to extend the class List I should create a new class that inherits from List and implement my "merge" method in that new class. Is he right? Extending the List class violates the Open/Closed principle?
I don't think this violates open/close principle. I think about it in terms of if I have to 'change' existing code to add functionality to an object then I'm violating open/close, but extending an object is exactly what you should do to add functionality.
You can extend the object in different ways in different languages, inheritance is just one way; c# provides you the ability to add extension methods to an existing class.
Remember 'open for extension - close for modification'
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