I use Atom Editor. I want to make 20 seconds GIF with my canvas.
saveFrames()
has a limitation(I guess). It enables to save .png files to short gifs(3-5 seconds), even if I type saveFrames("aa","png",15,22);
I discovered CCapture.js but I could not find any code example to export canvas.
It does not have to be exported as GIF; but I want to at least save .png snaps of my animation in canvas limitlessly. How can I do it?
My animation code in p5.js:
var x = 0;
var speed = 10;
var d1 = 100;
var d2 = 100;
function setup() {
createCanvas(600, 400);
background(0);
//saveFrames("aa","png",15,22);
}
function draw() {
stroke(random(100, 255), 0, random(100, 190));
strokeWeight(1.5);
ellipse(x, 100, d1, d1);
x = x + speed;
d1 = d1 - 0.6;
if (x > width || x < 0) {
speed = speed * -1;
fill(speed * 51);
}
ellipse(x, 300, d1, d1);
ellipse(x, 200, 50, 50);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.1/p5.min.js"></script>
I've been working on a new library which supports GIF exports, p5.createLoop.
This will run the sketch and then render a GIF at the same frame rate.
function setup() {
createCanvas(600, 400);
background(0);
frameRate(22)
createLoop({duration:15,gif:true})
}
Here's a codePen with the full example. It'll take about two minutes and is over 50MB, totally worth it
After a full day of research, surprizingly, I found a video uploaded youtube 2 weeks ago: CCapture Video
Dont forget that CCapture exports (gif size=canvas sizex2).
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