I'm using a InteractiveDataDisplay.WPF component to generate a graphic and everything going well, but when I try to export graphic to an image the Series does not export properly with the graphic.
Follow my code and the images:
<Grid Name="LayoutRoot" Background="White">
<Grid Name="Grafico">
<d3:Chart Name="plotter">
<Grid Name="lines"/>
</d3:Chart>
</Grid>
</Grid>
public MainWindow()
{
InitializeComponent();
double[] x = new double[200];
for (int i = 0; i < x.Length; i++)
x[i] = 3.1415 * i / (x.Length - 1);
for (int i = 0; i < 25; i++)
{
var lg = new LineGraph();
lines.Children.Add(lg);
lg.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, (byte)(i * 10), 0));
lg.Description = String.Format("Data series {0}", i + 1);
lg.StrokeThickness = 2;
lg.Plot(x, x.Select(v => Math.Sin(v + i / 10.0)).ToArray());
}
int width = 800;
int heigth = 600;
Chart Bmain_Chart = new Chart();
Bmain_Chart.Measure(new Size(width, heigth));
Bmain_Chart.Arrange(new Rect(new Size(width, heigth)));
Bmain_Chart.LeftTitle = "Bmain";
Bmain_Chart.BottomTitle = "Time";
Bmain_Chart.Content = lines;
Bmain_Chart.UpdateLayout();
RenderTargetBitmap bmp = new RenderTargetBitmap(width, heigth, 96, 96, PixelFormats.Pbgra32);
bmp.Render(Bmain_Chart);
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bmp));
using (Stream stm = File.Create(@"c:\MyCustomPath\test.png")) { encoder.Save(stm); }
}
Correct Graphic
Exported Graphic

If anyone can help me I will be eternally grateful.
In the current version of IDD a lot of IDD components relies on the "OnLoaded" event. So, you need to place a chart somethere in a window to properly initialize it.
There is a workaround for this problem.
You should render to bmp after idd components loading. So, the next code works fine:
public partial class MainWindow : Window
{
protected override void OnContentRendered(EventArgs e)
{
double width = 800;
double heigth = 600;
RenderTargetBitmap bmp = new RenderTargetBitmap((int)width, (int)heigth, 96, 96, PixelFormats.Pbgra32);
bmp.Render(plotter);
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bmp));
using (Stream stm = File.Create(@"c:\MyCustomPath\test.png")) { encoder.Save(stm); }
}
public MainWindow()
{
InitializeComponent();
double[] x = new double[200];
for (int i = 0; i < x.Length; i++)
x[i] = 3.1415 * i / (x.Length - 1);
for (int i = 0; i < 25; i++)
{
var lg = new LineGraph();
lines.Children.Add(lg);
lg.Stroke = new SolidColorBrush(Color.FromArgb(255, 0, (byte)(i * 10), 0));
lg.Description = String.Format("Data series {0}", i + 1);
lg.StrokeThickness = 2;
lg.Plot(x, x.Select(v => Math.Sin(v + i / 10.0)).ToArray());
}
}
}
If you really need not to show your components to user you can add this.Hide();
to the constructor of the window. Otherwise you may add rendering code to a some button OnClick handler.
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