So I am doing a lot of high performance network programming using Boost::Asio (or just Asio if you will), and have a pretty solid grasp of the essentials of both TCP and UDP protocols. I am wondering though, because I still don't consider myself an expert in networking despite my knowledge, what is a good way to frame the essentials of what networking programmers should know, especially for those trying to push the performance of their large networking based applications?
There is a great essay on programmers and what they should know about memory (see below), so I'm wondering if someone has put together something similar for networking.
What every programmer should know about memory
Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs.
For developers, learning the basics of network engineering may have been optional in the past, but today it is mandatory. If you want to be a more agile, effective developer, you need to understand network engineering fundamentals.
A C# developer is in charge of writing code and building applications and programs that run on desktop computers. They also develop and design user interfaces and are required to debug and maintain code for clients.
Some bullet points off the top of my head of things you should know:
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mean in HTTP?)Update: What does protocol-based design mean?
Consider HTTP, the protocol of the web. Apache, IIS, Lighttpd, Firefox, Opera, WebKit, etc... All of these pieces of software speak HTTP. It's quite possible that none of them are sharing the code to do so. The downside, of course, is the increased likelihood of bugs due to the net volume of code. There are numerous upsides:
When you design a network protocol, you can build yourself several APIs, each tailored towards specific use-cases. Or you can build one, it's up to you. Networked software components can be upgraded independent of each other. Basically, everything you hear that's good about Java/C# Interfaces and C++ abstract classes, but applied at the network layer rather than the programming language layer.
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