My first steps in Flutter on Android Studio. My steps:
This is the demo app:
In the commentary in the code of this app we have:
// This is the theme of your application. // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload"
I changed Colors.blue
to Colors.green
and the Hot Reload works fine the app changes to green. But when I try to change to Colors.black
I have the error:
type 'Color' is not a subtype of type 'MaterialColor'.
The full code of the demo app:
import 'package:flutter/material.dart'; void main() => runApp(new MyApp()); class MyApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return new MaterialApp( title: 'Flutter Demo', theme: new ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or press Run > Flutter Hot Reload in IntelliJ). Notice that the // counter didn't reset back to zero; the application is not restarted. primarySwatch: Colors.black, ), home: new MyHomePage(title: 'Flutter Demo Home Page'), ); } } class MyHomePage extends StatefulWidget { MyHomePage({Key key, this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override _MyHomePageState createState() => new _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> { int _counter = 0; void _incrementCounter() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; }); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return new Scaffold( appBar: new AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: new Text(widget.title), ), body: new Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: new Column( // Column is also layout widget. It takes a list of children and // arranges them vertically. By default, it sizes itself to fit its // children horizontally, and tries to be as tall as its parent. // // Invoke "debug paint" (press "p" in the console where you ran // "flutter run", or select "Toggle Debug Paint" from the Flutter tool // window in IntelliJ) to see the wireframe for each widget. // // Column has various properties to control how it sizes itself and // how it positions its children. Here we use mainAxisAlignment to // center the children vertically; the main axis here is the vertical // axis because Columns are vertical (the cross axis would be // horizontal). mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ new Text( 'You have pushed the button this many times:', ), new Text( '$_counter', style: Theme.of(context).textTheme.display1, ), ], ), ), floatingActionButton: new FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: new Icon(Icons.add), ), // This trailing comma makes auto-formatting nicer for build methods. ); } }
Step 1: Locate the file where you have placed the Text widget. Step 2: Inside the Text widget, add the Style parameter and assign the TextStyle widget. Step 3: Inside the TextStyle widget, add the color parameter and set the color of your choice. For example, color: Colors.
You can't use Colors.black
because it is not a MaterialColor
and primarySwatch
expects a material color palette.
If you go to the definition of ThemeData
you will see the following:
/// * The primary color palette (the [primarySwatch]), chosen from /// one of the swatches defined by the material design spec. This /// should be one of the maps from the [Colors] class that do not /// have "accent" in their name.
For instance, the definition of Colors.blue
is:
static const MaterialColor blue = MaterialColor( _bluePrimaryValue, <int, Color>{ 50: Color(0xFFE3F2FD), 100: Color(0xFFBBDEFB), 200: Color(0xFF90CAF9), 300: Color(0xFF64B5F6), 400: Color(0xFF42A5F5), 500: Color(_bluePrimaryValue), 600: Color(0xFF1E88E5), 700: Color(0xFF1976D2), 800: Color(0xFF1565C0), 900: Color(0xFF0D47A1), }, ); static const int _bluePrimaryValue = 0xFF2196F3;
While the definition of Colors.black is:
static const Color black = Color(0xFF000000);
That is why you can't use black there. For the same reason you can't use Colors.white
. Those two are the exceptions to the above explanation of using colors that doesn't have the accent word.
If you want black, you can create your own palette:
const MaterialColor primaryBlack = MaterialColor( _blackPrimaryValue, <int, Color>{ 50: Color(0xFF000000), 100: Color(0xFF000000), 200: Color(0xFF000000), 300: Color(0xFF000000), 400: Color(0xFF000000), 500: Color(_blackPrimaryValue), 600: Color(0xFF000000), 700: Color(0xFF000000), 800: Color(0xFF000000), 900: Color(0xFF000000), }, ); const int _blackPrimaryValue = 0xFF000000;
And then use the primaryBlack
instead of Colors.black.
You could adjust the different colors in the palette.
Also you cold simply use
theme: ThemeData.dark()
to change your applications theme to Dark
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