I am trying implement some graphics, but I am having trouble calling the function int rollDice() shown on the very bottom and am not sure how to solve this? any ideas... I am getting an error error C3861: 'rollDice': identifier not found.
int rollDice();
void CMFCApplication11Dlg::OnBnClickedButton1()
{
enum Status { CONTINUE, WON, LOST };
int myPoint;
Status gameStatus;
srand( (unsigned)time( NULL ) );
int sumOfDice = rollDice();
switch ( sumOfDice )
{
case 7:
case 11:
gameStatus = WON;
break;
case 2:
case 3:
case 12:
gameStatus = LOST;
break;
default:
gameStatus = CONTINUE;
myPoint = sumOfDice;
break;
}
while ( gameStatus == CONTINUE )
{
rollCounter++;
sumOfDice = rollDice();
if ( sumOfDice == myPoint )
gameStatus = WON;
else
if ( sumOfDice == 7 )
gameStatus = LOST;
}
if ( gameStatus == WON )
{
}
else
{
}
}
int rollDice()
{
int die1 = 1 + rand() % 6;
int die2 = 1 + rand() % 6;
int sum = die1 + die2;
return sum;
}
updated
Compiler goes through your files from the beginning till the end, meaning that the placement of the definition of your function matters. In this case, you can either move the definition of this function before it is used first time:
void rollDice()
{
...
}
void otherFunction()
{
// rollDice has been previously defined:
rollDice();
}
or you can use forward declaration to tell the compiler that such a function exists:
// function rollDice with the following prototype exists:
void rollDice();
void otherFunction()
{
// rollDice has been previously declared:
rollDice();
}
// definition of rollDice:
void rollDice()
{
...
}
Also note that function prototype is specified by name, but also return value and parameters:
void foo();
int foo(int);
int foo(int, int);
this is how functions are being distinguished. int foo();
and void foo();
are different functions, however since they differ only in their return value, they can not exist within the same scope (for more info see Function Overloading).
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