I have a working game and I ran, compiled and uploaded it to ITunes connect. But after updating XCode and trying to compile my game with target ios 8.1 (not 8.0). I got this error.
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks")
// ERROR:
// 'dataWithContentsOfFile(_:options:error:)' is unavailable: use object construction 'NSData(contentsOfFile:options:error:)'
var sceneData = NSData.dataWithContentsOfFile(path!, options: .DataReadingMappedIfSafe, error: nil)
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
archiver.finishDecoding()
return scene
}
}
I have not touched the unarchiveFromFile method here and from searching google I could not find anyone with the same problem. Really lost here.
EDIT: updated the code to this (after the comment)
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks")
var sceneData = NSData.dataWithContentsOfFile(path!, options: .DataReadingMappedIfSafe, error: nil)
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
archiver.finishDecoding()
return scene
}
}
Now it compiles and run, but then crash imitatively!
I only get this:
dyld`dyld_fatal_error:
0x1fe1e08c: trap
0x1fe1e090: nop
you can try:
extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file as String, ofType: "sks") {
var sceneData = NSData()
do {
try sceneData = NSData(contentsOfFile: path, options:NSDataReadingOptions.DataReadingMappedIfSafe)
} catch {
abort()
}
let archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! GameScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
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