I have obtained an example of OpenGl through the developer site.
My problem is that it doesn't run the application.
Here is my logcat:
10-17 14:43:12.574: E/Trace(684): error opening trace file: No such file or directory (2)
10-17 14:43:13.523: D/libEGL(684): Emulator without GPU support detected. Fallback to software renderer.
10-17 14:43:13.523: D/libEGL(684): loaded /system/lib/egl/libGLES_android.so
10-17 14:43:13.573: I/Choreographer(684): Skipped 44 frames! The application may be doing too much work on its main thread.
10-17 14:43:13.643: D/gralloc_goldfish(684): Emulator without GPU emulation detected.
10-17 14:43:13.653: W/dalvikvm(684): threadid=11: thread exiting with uncaught exception (group=0x40a13300)
10-17 14:43:13.653: E/AndroidRuntime(684): FATAL EXCEPTION: GLThread 78
10-17 14:43:13.653: E/AndroidRuntime(684): java.lang.IllegalArgumentException: No configs match configSpec
10-17 14:43:13.653: E/AndroidRuntime(684): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:863)
10-17 14:43:13.653: E/AndroidRuntime(684): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1024)
10-17 14:43:13.653: E/AndroidRuntime(684): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1401)
10-17 14:43:13.653: E/AndroidRuntime(684): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
10-17 14:43:14.233: I/Choreographer(684): Skipped 83 frames! The application may be doing too much work on its main thread.
10-17 14:43:16.963: I/Choreographer(684): Skipped 260 frames! The application may be doing too much work on its main thread.
10-17 14:43:16.963: I/Process(684): Sending signal. PID: 684 SIG: 9
What I have tried:
How my emulator is setup:
Can someone help me fix this issue?
I want to add that I am using Eclipse and I tried re-installing everything(Eclipse and SDK) still no luck.
Emulator GPU pass-through is not stable, I recommend using a real device. It randomly crashed my OpenGL ES 2.0 apps on both Win7 (Intel GPU) and Ubuntu (nVidia GPU).
As you see it reports that it can't detect OpenGL and falls back to software renderer.
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