I've been stumped with this for a while now. I'm working on an android app that stores a person's fish catches, favorite fishing locations, tackle box inventory and other data. All my classes are Serializable and can saved and loaded between activities which seems to work thus far. But I'm predicting as more and more data is stored, the app will start running slow.
What I'm basically asking is there any way to retain this data throughout the entire application, so I don't have to load it every time a new screen pops up. I've already found the following information to help but it needs to be a little more clear for me to understand:
Another forum said you could stuff it in the Application object:
[Application]
public class MyApp : Android.App.Application {
public MyApp(IntPtr handle)
: base (handle)
{
}
public FishingData Data {get; set;}
}
Then within your Activity:
((MyApp) this.ApplicationContext).Data = value;
So I've never really heard of doing this approach before and I'm not sure this will live through the entire application process (I feel like either way it's going to have to load the data via serialization. Here's what I want the app todo:
The first activity is the main menu and the following must be done when the screen loads:
Any help will be appreciated. This is bugging me I cant seem to figure this out. This seems like it would be a common thing to do but I haven't had any luck finding any detailed information.
Here is how I would pass my data around the app via parcelable. Lets say you have a class named Fisherman (for a user basically)
public class Fisherman implements Parcelable {
private String name;
private Tacklebox box;
public int describeContents() {
return 0;
}
public void writeToParcel(Parcel out, int flags) {
out.writeString(name);
out.writeParcelable(box, 0);
}
public static final Parcelable.Creator<Fisherman> CREATOR
= new Parcelable.Creator<Fisherman>() {
public Fisherman createFromParcel(Parcel in) {
return new Fisherman(in);
}
public Fisherman[] newArray(int size) {
return new Fisherman[size];
}
};
private Fisherman(Parcel in) {
name = in.readString();
box = in.readParcelable(com.fisher.Tacklebox);
}
}
In this example, you define parcelable for each data model you have. So say you have a fisherman object, that contains another object called tacklebox. You will also define this for tacklebox, and so on if you continue to nest models. This way, all you need to do to pass data between activities is
Intent intent = new Intent(this, Activity.class);
intent.putParcelableExtra("com.fisher.Fisherman", fisherman);
and read
Bundle b = getIntent().getExtras();
Fisherman fisher = b.getParcelable("com.fisher.Fisherman");
This unfortunetly answers only step 3 of your problem, but I suggest breaking each one of your 3 steps into its own question because what your trying to do is slightly more lengthy than one question
You can use this approach, it will live as long as your Application
object is alive (Which means it will live through your entire application and activities). You can read more about using global variables stored in the Application
object here. I don't think mono would make a difference which will prevent you from using this approach.
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