I just started with Lua as part of a school assignment. I'd like to know if there's an easy way to implement profiling for Lua? I need something that displays allocated memory, variables in use regardless of their type, etc.
I've been finding C++ solutions which I have been able to compile successfully but I don't know how to import them to the Lua environment.
I also found Shinny but I couldn't find any documentation about how to make it work.
There are several profilers available that you can check, but most of them target execution time (and are based on debug hook).
To track variables, you will need to use debug.getlocal
and debug.getupvalue
(from your code or from debug hook).
To track memory usage you can use collectgarbage(count)
(probably after collectgarbage(collect)
), but this only tells you total memory in use. To track individual data structures, you may need traverse global and local variables and calculate the amount of space they take. You can check this discussion for some pointers and implementation details.
Something like this would be the simplest profiler that tracks function calls/returns (note that you should not trust absolute numbers it generates, only relative ones):
local calls, total, this = {}, {}, {}
debug.sethook(function(event)
local i = debug.getinfo(2, "Sln")
if i.what ~= 'Lua' then return end
local func = i.name or (i.source..':'..i.linedefined)
if event == 'call' then
this[func] = os.clock()
else
local time = os.clock() - this[func]
total[func] = (total[func] or 0) + time
calls[func] = (calls[func] or 0) + 1
end
end, "cr")
-- the code to debug starts here
local function DoSomethingMore(x)
x = x / 2
end
local function DoSomething(x)
x = x + 1
if x % 2 then DoSomethingMore(x) end
end
for outer=1,100 do
for inner=1,1000 do
DoSomething(inner)
end
end
-- the code to debug ends here; reset the hook
debug.sethook()
-- print the results
for f,time in pairs(total) do
print(("Function %s took %.3f seconds after %d calls"):format(f, time, calls[f]))
end
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