Consider the following code:
// module level declaration
Socket _client;
void ProcessSocket() {
_client = GetSocketFromSomewhere();
using (_client) {
DoStuff(); // receive and send data
Close();
}
}
void Close() {
_client.Close();
_client = null;
}
Given that that the code calls the Close()
method, which closes the _client
socket and sets it to null
, while still inside the `using' block, what exactly happens behind the scenes? Does the socket really get closed? Are there side effects?
P.S. This is using C# 3.0 on the .NET MicroFramework, but I suppose the c#, the language, should function identically. The reason i am asking is that occasionally, very rarely, I run out of sockets (which is a very precious resource on a .NET MF devices).
It is used to avoid the compile-time type checking. The compiler does not check the type of the dynamic type variable at compile time, instead of this, the compiler gets the type at the run time. The dynamic type variable is created using dynamic keyword.
Reflection can invoke both public and private members of an object while dynamic can only invoke public members. dynamic is instance specific: you don't have access to static members; you have to use Reflection in those scenarios.
The dynamic keyword is new to C# 4.0, and is used to tell the compiler that a variable's type can change or that it is not known until runtime. Think of it as being able to interact with an Object without having to cast it.
C++ supports two operators new and delete to perform memory allocation and de-allocation. These types of objects are called dynamic objects. The new operator is used to create objects dynamically and the delete operator is used to delete objects dynamically. The dynamic objects can be created with the help of pointers.
Dispose will still be called. All you are doing is pointing the variable _client to something else in memory (in this case: null). The object that _client intially referred to will still be disposed at the end of the using statement.
Run this example.
class Program
{
static Foo foo = null;
static void Main(string[] args)
{
foo = new Foo();
using (foo)
{
SomeAction();
}
Console.Read();
}
static void SomeAction()
{
foo = null;
}
}
class Foo : IDisposable
{
#region IDisposable Members
public void Dispose()
{
Console.WriteLine("disposing...");
}
#endregion
}
Setting the variable to null is not destroying the object or preventing it from being disposed by the using. All you are doing is changing the reference of the variable, not changing the object originally referenced.
Late edit:
Regarding a discussion from the comments about MSDN's using reference http://msdn.microsoft.com/en-us/library/yh598w02.aspx and the code in the OP and in my example, I created a simpler version of the code like this.
Foo foo = new Foo();
using (foo)
{
foo = null;
}
(And, yes, the object still gets disposed.)
You could infer from the link above that the code is being rewritten like this:
Foo foo = new Foo();
{
try
{
foo = null;
}
finally
{
if (foo != null)
((IDisposable)foo).Dispose();
}
}
Which would not dispose the object, and that does not match the behavior of the code snippet. So I took a look at it through ildasm, and the best I can gather is that the original reference is being copied into a new address in memory. The statement foo = null;
applies to the original variable, but the call to .Dispose()
is happening on the copied address. So here is a look at how I believe the code is actually being rewritten.
Foo foo = new Foo();
{
Foo copyOfFoo = foo;
try
{
foo = null;
}
finally
{
if (copyOfFoo != null)
((IDisposable)copyOfFoo).Dispose();
}
}
For reference, this is what the IL looks like through ildasm.
.method private hidebysig static void Main() cil managed
{
.entrypoint
// Code size 29 (0x1d)
.maxstack 1
.locals init ([0] class Foo foo,
[1] class Foo CS$3$0000)
IL_0000: newobj instance void Foo::.ctor()
IL_0005: stloc.0
IL_0006: ldloc.0
IL_0007: stloc.1
.try
{
IL_0008: ldnull
IL_0009: stloc.0
IL_000a: leave.s IL_0016
} // end .try
finally
{
IL_000c: ldloc.1
IL_000d: brfalse.s IL_0015
IL_000f: ldloc.1
IL_0010: callvirt instance void [mscorlib]System.IDisposable::Dispose()
IL_0015: endfinally
} // end handler
IL_0016: call int32 [mscorlib]System.Console::Read()
IL_001b: pop
IL_001c: ret
} // end of method Program::Main
I don't make a living staring at ildasm, so my analysis can be classified as caveat emptor. However, the behavior is what it is.
I suppose you could figure this out by looking at the disassembly, but it's a lot easier to just read section 8.13 of the specification, where all these rules are clearly described.
Reading those rules makes it clear that the code
_client = GetSocketFromSomewhere();
using (_client)
{
DoStuff();
Close();
}
is transformed by the compiler into
_client = GetSocketFromSomewhere();
{
Socket temp = _client;
try
{
DoStuff();
Close();
}
finally
{
if (temp != null) ((IDispose)temp).Dispose();
}
}
So that's what happens. The socket gets disposed twice in the non-exceptional code path. This strikes me as probably not fatal, but definitely a bad smell. I'd write this as:
_client = GetSocketFromSomewhere();
try
{
DoStuff();
}
finally
{
Close();
}
It's perfectly clear that way and nothing gets double-closed.
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