I'm having the following issue in a WinForms app. I'm trying to implement Hotkeys and I need to process Key messages whenever the control is active, no matter if the focus is on a textbox within that control, etc.
Overriding ProcessCmdKey works beautifully for this and does exactly what I want with one exception:
If a user presses a key and keeps it pressed, ProcessCmdKey keeps triggering WM_KEYDOWN events.
However, what I want to achieve is that the user has to release the button again before another hotkey action would trigger (so, if someone sits on the keyboard it would not cause continuous hotkey events).
However, I can't find where to catch WM_KEYUP events, so I can set a flag if it should process ProcessCmdKey messages again?
Anyone can help out here?
Thanks,
Tom
I thought it'd be easy, just look at the key's repeat count. Didn't work though if modifiers are used. You'll need to see the key go up as well, that requires implementing IMessageFilter. This worked:
public partial class Form1 : Form, IMessageFilter {
public Form1() {
InitializeComponent();
Application.AddMessageFilter(this);
this.FormClosed += (s, e) => Application.RemoveMessageFilter(this);
}
bool mRepeating;
protected override bool ProcessCmdKey(ref Message msg, Keys keyData) {
if (keyData == (Keys.Control | Keys.F) && !mRepeating) {
mRepeating = true;
Console.WriteLine("What the Ctrl+F?");
return true;
}
return base.ProcessCmdKey(ref msg, keyData);
}
public bool PreFilterMessage(ref Message m) {
if (m.Msg == 0x101) mRepeating = false;
return false;
}
}
const int WM_KEYDOWN = 0x100;
const int WM_KEYUP = 0x101;
protected override bool ProcessKeyPreview(ref Message m)
{
if (m.Msg == WM_KEYDOWN && (Keys)m.WParam == Keys.NumPad6)
{
//Do something
}
else if (m.Msg == WM_KEYUP && (Keys)m.WParam == Keys.NumPad6)
{
//Do something
}
return base.ProcessKeyPreview(ref m);
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With