I have revised the question completely after my latest findings.
My goal is to implement the following effect:
Please note that I am aware, that this can be achieved by inserting/deleting cells below the selected one, I already have a successful implementation using that method.
This time, I want to try to achieve this using Auto Layout constraints.
I have a sample project available for anyone to check, and also opened an issue. To summarize, here's what I've tried so far:
I have the following views as actors here:
I have set up Auto Layout constraints within my cell the following way (please note that this is strictly pseudo-language):
I have a custom UITableViewCell
subclass, with multiple outlets, but the most important here is an outlet for the height constraint mentioned previously: the idea here is to set its constant
to 0 by default, but when the cell is selected, set it to 44, so it becomes visible:
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
detailViewHeightConstraint.constant = selected ? detailViewDefaultHeight : 0
UIView.animateWithDuration(0.3) {
self.layoutIfNeeded()
}
}
I have the following result:
So the effect is working, but not exactly how I originally imagined. Instead of pushing the main view up, I want the cell's height to grow when the detail view is shown, and shrink back when it's hidden.
I have examined my layout hierarchy during runtime:
What I need is the following: the height of table view cell's content view should be equal to
How do I have to set my constraints to achieve that?
To change the height of tableView cell in ios dynamically, i.e resizing the cell according to the content available, we'll need to make use of automatic dimension property. We'll see this with the help of an sample project.
The estimated height of rows in the table view.
A view that presents data using rows in a single column. iOS 2.0+ iPadOS 2.0+ Mac Catalyst 13.1+ tvOS 9.0+
After a significant amount of research, I think I've found the solution with the help of this great article.
Here are the steps needed to make the cell resize:
Within the Main, and Detail Views, I have originally set the labels to be horizontally and vertically centered. This isn't enough for self sizing cells. The first thing I needed is to set up my layout using vertical spacing constraints instead of simple alignment:
Additionally you should set the Main Container's vertical compression resistance to 1000.
The detail view is a bit more tricky: Apart from creating the appropriate vertical constraints, you also have to play with their priorities to reach the desired effect:
The main idea is the following:
I had to modify my UITableViewCell
subclass to support these operations:
// `showDetails` is exposed to control, whether the cell should be expanded
var showsDetails = false {
didSet {
detailViewHeightConstraint.priority = showsDetails ? lowLayoutPriority : highLayoutPriority
}
}
override func awakeFromNib() {
super.awakeFromNib()
detailViewHeightConstraint.constant = 0
}
To trigger the behavior, we must override tableView(_:didSelectRowAtIndexPath:)
:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: false)
switch expandedIndexPath {
case .Some(_) where expandedIndexPath == indexPath:
expandedIndexPath = nil
case .Some(let expandedIndex) where expandedIndex != indexPath:
expandedIndexPath = nil
self.tableView(tableView, didSelectRowAtIndexPath: indexPath)
default:
expandedIndexPath = indexPath
}
}
Notice that I've introduced expandedIndexPath
to keep track of our currently expanded index:
var expandedIndexPath: NSIndexPath? {
didSet {
switch expandedIndexPath {
case .Some(let index):
tableView.reloadRowsAtIndexPaths([index], withRowAnimation: UITableViewRowAnimation.Automatic)
case .None:
tableView.reloadRowsAtIndexPaths([oldValue!], withRowAnimation: UITableViewRowAnimation.Automatic)
}
}
}
Setting the property will result in the table view reloading the appropriate indexes, giving us a perfect opportunity to tell the cell, if it should expand:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! ExpandableTableViewCell
cell.mainTitle = viewModel.mainTitleForRow(indexPath.row)
cell.detailTitle = viewModel.detailTitleForRow(indexPath.row)
switch expandedIndexPath {
case .Some(let expandedIndexPath) where expandedIndexPath == indexPath:
cell.showsDetails = true
default:
cell.showsDetails = false
}
return cell
}
The last step is to enable self-sizing in viewDidLoad()
:
override func viewDidLoad() {
super.viewDidLoad()
tableView.contentInset.top = statusbarHeight
tableView.rowHeight = UITableViewAutomaticDimension
tableView.estimatedRowHeight = 125
}
Here is the result:
Cells now correctly size themselves. You may notice that the animation is still a bit weird, but fixing that does not fall into the scope of this question.
Conclusion: this was way harder than it should be. 馃榾 I really hope to see some improvements in the future.
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