I am programmically creating a view at runtime and I want to this view to be added to my linearlayout dynamically at runtime. Here is the code I got:
public class Widget extends AppWidgetProvider {
@Override
public void onUpdate(Context context, AppWidgetManager appWidgetManager,
int[] appWidgetIds) {
RemoteViews updateViews = new RemoteViews(context.getPackageName(),
R.layout.main);
DemoView dv = new DemoView(context);
// Stuck here...How do I add my new dv View to my android widget
appWidgetManager.updateAppWidget(appWidgetIds, updateViews);
super.onUpdate(context, appWidgetManager, appWidgetIds);
}
private class DemoView extends View {
public DemoView(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint LedColor = new Paint();
Paint BlankColor = new Paint();
Path p,p1;
Matrix m = new Matrix();
LedColor.setStyle(Paint.Style.FILL);
LedColor.setColor(0xffffffff);
BlankColor.setStyle(Paint.Style.FILL);
BlankColor.setColor(0xff111111);
DigitPaths dp = new DigitPaths();
p = dp.GetDigitPath(-1);
p1 = dp.GetDigitPath(5);
p.offset(50, 50);
p1.offset(50, 50);
m.setScale(6.5f, 6.5f);
p.transform(m);
p1.transform(m);
canvas.drawPath(p,BlankColor);
canvas.drawPath(p1, LedColor);
}
}
}
Any help would be appreciated!
It's not possible to add a custom View
to an app widget. See the "Creating the App Widget Layout" section of the App Widgets Dev Guide for what View
types are allowed.
Android 3.0 adds support for some views to display collections. See the "Using App Widgets with Collections" section for details.
Otherwise, to dynamically add an allowed View
to an App Widget, after inflating the RemoteViews
and getting a reference to it, you can use its addView(View)
method, or the addView(View)
method on any of the View
objects already in the RemoteViews
.
As Bruce correctly answered, it is not possible to use a custom view. Since it seems like your view doesn't respond to input, and just draws, you can achieve the same functionality with an ImageView. Just create a Bitmap, create a Canvas with it, and then draw on it using what was your onDraw code. Then create an ImageView (which is allowed in a widget) and set the image it displays to your Bitmap.
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